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Improved property descriptions #4451

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May 11, 2021
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Fixed scale
0.01 > 0.001
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Vic-Cooper committed May 6, 2021
commit 88a24778871355d5bb7ca087be911c8fd641a153
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ To create a Diffusion Profile, navigate to __Assets > Create > Rendering > HDRP
|:---|:---|
| **Name** | The name of the Diffusion Profile. |
| **Scattering Distance** | Use the color picker (circle icon) to define how far each light channel in the Diffusion Profile travels below the surface:<br/><br/>**R**: Defines how far the red light channel travels below the surface.<br/>**G**: Controls how far the green light channel travels below the surface.<br/>**B**: Controls how far the blue light channel travels below the surface.<br/><br/>The overall color affects the Transmission tint. |
| **Max Radius** | The maximum radius of the effect you define in **Scattering Distance**. The size of this value depends on the world scale. For example, when the world scale is 1, this value is in meters. When the world scale is 0.01, this value is in millimeters.<br/><br/>When the size of this radius is smaller than a pixel on the screen, HDRP does not apply Subsurface Scattering. |
| **Max Radius** | The maximum radius of the effect you define in **Scattering Distance**. The size of this value depends on the world scale. For example, when the world scale is 1, this value is in meters. When the world scale is 0.001, this value is in millimeters.<br/><br/>When the size of this radius is smaller than a pixel on the screen, HDRP does not apply Subsurface Scattering. |
| **Index of Refraction** | This value is controlled by the highest of the **Scattering Distance** RGB values.Use the slider to set the refractive behavior of the Material. Larger values increase the intensity of specular reflection. For example, the index of refraction of skin is about 1.4. For more example values for the index of refraction of different materials, see Pixel and Poly’s [list of indexes of refraction values](https://pixelandpoly.com/ior.html). |
| **World Scale** | Controls the scale of Unity’s world units for this Diffusion Profile. By default, HDRP assumes that 1 Unity unit is 1 meter. This property only affects the subsurface scattering pass. |

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