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Fixed specular anti aliasing for layeredlit shader #5693

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merged 134 commits into from
Sep 20, 2021

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adrien-de-tocqueville
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@adrien-de-tocqueville adrien-de-tocqueville commented Sep 16, 2021

Purpose of this PR

Noticed that layeredlit was missing the shader feature for specular anti aliasing. It was removed during the keyword refactor (git blame gives this PR #2996)

Testing status

verified that it doesn't work on master.
verified that it works with this PR

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 15 commits August 25, 2021 12:19
* Fixed a null ref exception when no opaque objects are rendered.

* Update changelog
* Fix slope scale bias being broken when depth offset was enabled

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…faces (#5485)

* Improve subsurface scatering for transmissive surfaces

* Add changelog + fix throughput multiplication

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…#5497)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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great catch, thanks for the fix!

@sebastienlagarde sebastienlagarde changed the base branch from hd/bugfix to master September 20, 2021 11:29
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