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Read-only TextInput text is invisible #6708

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Jan 25, 2022
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Merge branch 'master' into vfx/fix/1387237-invisible-text-when-disabled
# Conflicts:
#	com.unity.visualeffectgraph/CHANGELOG.md
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julienamsellem committed Jan 24, 2022
commit d5446c288dc3bf6a42304fe7f1e0a813b25c96cf
9 changes: 1 addition & 8 deletions com.unity.visualeffectgraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Particle Strip without lifetime do not die when Alive is set to false. [Case 1376278](https://issuetracker.unity3d.com/product/unity/issues/guid/1376278/)
- Resize custom operator (multiply, add...) to the minimum size when changing input types
- Show opened VFX asset in inspector when clicking in a void area and unselect node when VFX graph loose focus
- Disabled text inputs were unreadable [Case 1387237](https://issuetracker.unity3d.com/product/unity/issues/guid/1387237/)

## [14.0.0] - 2021-11-17

Expand All @@ -33,14 +34,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Allows for attribute-less systems. [Case 1341789](https://issuetracker.unity3d.com/product/unity/issues/guid/1341789/)
- Editing the values in the graph did not impact the system in real-time after saving [Case 1371089](https://issuetracker.unity3d.com/product/unity/issues/guid/1371089/)
- Fixed null reference exception when opening another VFX and a debug mode is enabled [Case 1347420](https://issuetracker.unity3d.com/product/unity/issues/guid/1347420/)
- Creating a new VFX of the same name as an already opened VFX will reuse the existing window [Case 1382841](https://issuetracker.unity3d.com/product/unity/issues/guid/1382841/)
- Incorrect behavior of Tangent Space in ShaderGraph [Case 1363279](https://issuetracker.unity3d.com/product/unity/issues/guid/1363279/)
- ShaderGraph made with new VFX SG integration where not listed when searching for a shader graph output [Case 1379523](https://issuetracker.unity3d.com/product/unity/issues/guid/1379523/)
- Enable/disable state of VFX blocks and operators are preserved after copy/paste
- Blackboard "Add" button for output could be hidden when the panel is too small (https://issuetracker.unity3d.com/product/unity/issues/guid/1389927/)
- Forbid pasting a subgraph in the same subgraph [Case 1364480](https://issuetracker.unity3d.com/product/unity/issues/guid/1364480/)
- VFX Subgraph operator and block windows now have dedicated icons
- Disabled text inputs were unreadable [Case 1387237](https://issuetracker.unity3d.com/product/unity/issues/guid/1387237/)

## [13.1.2] - 2021-11-05

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