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ShaderGraph Fullscreen Target #6943

Merged
merged 128 commits into from
Feb 18, 2022
Merged

ShaderGraph Fullscreen Target #6943

merged 128 commits into from
Feb 18, 2022

Commits on Sep 16, 2021

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Commits on Sep 17, 2021

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Commits on Sep 20, 2021

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  2. Added Blit support

    alelievr committed Sep 20, 2021
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Commits on Sep 21, 2021

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Commits on Sep 22, 2021

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Commits on Sep 23, 2021

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Commits on Sep 24, 2021

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Commits on Sep 29, 2021

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Commits on Sep 30, 2021

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Commits on Oct 1, 2021

  1. Added HD scene depth node

    alelievr committed Oct 1, 2021
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  2. Fix default custom editor in ShaderGraph being only applied if target…

    … is compatible with current RP
    alelievr committed Oct 1, 2021
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Commits on Oct 8, 2021

  1. Fix alpha block by default

    alelievr committed Oct 8, 2021
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Commits on Oct 11, 2021

  1. Fixed color LOD sampling

    alelievr committed Oct 11, 2021
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Commits on Oct 12, 2021

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  3. Fix todo

    alelievr committed Oct 12, 2021
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Commits on Oct 13, 2021

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Commits on Oct 14, 2021

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  4. Fix depth test compilation

    alelievr committed Oct 14, 2021
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Commits on Oct 15, 2021

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Commits on Oct 18, 2021

  1. FIx missing only_renderers

    alelievr committed Oct 18, 2021
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  3. Fix rendering pass ignored

    alelievr committed Oct 18, 2021
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Commits on Oct 19, 2021

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  3. update node preview

    alelievr committed Oct 19, 2021
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  4. Fix custom pass UI update

    alelievr committed Oct 19, 2021
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Commits on Oct 20, 2021

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  5. Fixes

    alelievr committed Oct 20, 2021
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Commits on Oct 21, 2021

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Commits on Oct 22, 2021

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  3. Add camera color as input

    alelievr committed Oct 22, 2021
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Commits on Oct 26, 2021

  1. Merge remote-tracking branch 'origin/master' into sg/fullscreen-target

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl
    alelievr committed Oct 26, 2021
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  2. Fixed HD scene depth node

    alelievr committed Oct 26, 2021
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Commits on Oct 27, 2021

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  5. Cleanup HDRP side PR

    alelievr committed Oct 27, 2021
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  7. PR fixes for ShaderGraph

    alelievr committed Oct 27, 2021
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  8. Fix depth mode UX

    alelievr committed Oct 27, 2021
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Commits on Oct 28, 2021

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Commits on Oct 29, 2021

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Commits on Nov 2, 2021

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Commits on Nov 3, 2021

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  5. Fix CRT node issues

    alelievr committed Nov 3, 2021
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  6. Added HDRP what's new

    alelievr committed Nov 3, 2021
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  7. Merge remote-tracking branch 'origin/master' into sg/fullscreen-target

    # Conflicts:
    #	TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
    alelievr committed Nov 3, 2021
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Commits on Nov 4, 2021

  1. HDRP PR fixes

    alelievr committed Nov 4, 2021
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  3. HDRP PR fixes

    alelievr committed Nov 4, 2021
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  4. Added IsSky function

    alelievr committed Nov 4, 2021
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Commits on Nov 5, 2021

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Commits on Nov 23, 2021

  1. Merge branch 'master' into sg/fullscreen-target

    # Conflicts:
    #	TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
    #	com.unity.render-pipelines.high-definition/Documentation~/whats-new-13.md
    #	com.unity.shadergraph/Editor/Generation/SubTarget.cs
    alelievr committed Nov 23, 2021
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  2. Fix warnings in shaders

    alelievr committed Nov 23, 2021
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  3. Fix issues in PS4

    alelievr committed Nov 23, 2021
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Commits on Nov 25, 2021

  1. Fix fullscreen cullmode

    alelievr committed Nov 25, 2021
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  3. Fix flipY on OpenGL

    alelievr committed Nov 25, 2021
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  4. Fix graphics test on HDRP

    alelievr committed Nov 25, 2021
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  5. Fix URP compilation issues

    alelievr committed Nov 25, 2021
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Commits on Nov 26, 2021

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  2. Added normal buffer sampling functions in ShaderGraph + map normal bu…

    …ffer data to normal geometry input in Fullscreen SG
    alelievr committed Nov 26, 2021
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Commits on Feb 1, 2022

  1. Merge branch 'master' into sg/fullscreen-target

    # Conflicts:
    #	TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
    #	com.unity.shadergraph/Editor/Generation/Processors/Generator.cs
    alelievr committed Feb 1, 2022
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  5. Fix declare normal texture

    alelievr committed Feb 1, 2022
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Commits on Feb 2, 2022

  1. Remove builtin support

    alelievr committed Feb 2, 2022
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Commits on Feb 3, 2022

  1. Apply formatting changes

    noreply@unity3d.com committed Feb 3, 2022
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Commits on Feb 4, 2022

  1. Updated iPhone image

    alelievr committed Feb 4, 2022
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  2. updated dx11 player image

    alelievr committed Feb 4, 2022
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  3. updated vulkan image

    alelievr committed Feb 4, 2022
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Commits on Feb 15, 2022

  1. revert builtin files

    alelievr committed Feb 15, 2022
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  3. revert remaining files

    alelievr committed Feb 15, 2022
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  4. Merge branch 'master' into sg/fullscreen-target

    # Conflicts:
    #	TestProjects/HDRP_Tests/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
    #	com.unity.render-pipelines.high-definition/Documentation~/whats-new-13.md
    alelievr committed Feb 15, 2022
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  5. Apply formatting changes

    noreply@unity3d.com committed Feb 15, 2022
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Commits on Feb 17, 2022

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  3. Fix what's new

    alelievr committed Feb 17, 2022
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  5. Fix default smoothness value

    alelievr committed Feb 17, 2022
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  6. use macro to test depth 0

    alelievr committed Feb 17, 2022
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Commits on Feb 18, 2022

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