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Add light layer on indirect lighting controller #777

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Update Override-Indirect-Lighting-Controller.md
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sebastienlagarde committed Jun 16, 2020
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Expand Up @@ -17,11 +17,11 @@ The **Indirect Lighting Controller** uses the [Volume](Volumes.html) framework,

| Property | Description |
| ------------------------------- | ------------------------------------------------------------ |
| **Indirect Diffuse Lighting Multiplier** | A multiplier for lightmaps, Light Probes, Light Probe Volumes, Screen Space Global Illumination and Raytrace Global Illumination. HDRP multiplies all those data by this value. |
| **Indirect Diffuse Lighting Layers** | Light layers for indirect diffuse lighting. See [LightLayers](Light-Layers.md). After you enable Light Layers, you can then use them to decouple Meshes from the this multiplier in your Scene. |
| **Reflection Lighting Multiplier** | A multiplier for baked, realtime, custom Reflection Probes and Planar Probes, Screen Space Reflection, Raytrace Reflection and Sky Reflection. HDRP multiplies all those data by this value. |
| **Reflection Lighting Layers** | Light layers for reflection lighting. See [LightLayers](Light-Layers.md). After you enable Light Layers, you can then use them to decouple Meshes from the this multiplier in your Scene. |
| **Reflection Probe Intensity Multiplier** | A multiplier for baked, realtime, and custom Reflection Probes. HDRP multiplies the Reflection Probe data by this value. |
| **Indirect Diffuse Lighting Multiplier** | A multiplier for lightmaps, Light Probes, Light Probe Volumes, Screen-Space Global Illumination, and [Ray-Traced Global Illumination](Ray-Traced-Global-Illumination.md). HDRP multiplies the light data from all of these by this value. |
| **Indirect Diffuse Lighting Layers** | Specifies the [Light Layers](Light-Layers.md) for indirect diffuse lighting. If you enable Light Layers, you can use them to decouple Meshes in your Scene from the above multiplier. |
| **Reflection Lighting Multiplier** | A multiplier for baked, realtime, custom [Reflection Probes](Reflection-Probe.md) and [Planar Probes](Planar-Reflection-Probe.md), [Screen-Space Reflection](Override-Screen-Space-Reflection.md), [Ray-Traced Reflection](Ray-Traced-Reflections.md), and Sky Reflection. HDRP multiplies the light data from all of these by this value. |
| **Reflection Lighting Layers** | LSpecifies the [Light Layers](Light-Layers.md) for reflection lighting. If you enable Light Layers, you can use them to decouple Meshes in your Scene from the above multiplier. |
| **Reflection Probe Intensity Multiplier** | A multiplier for baked, realtime, and custom [Reflection Probes](Reflection-Probe.md). HDRP multiplies the Reflection Probe data by this value. |

## Details

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