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Loot chests spawning issue #4496
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I just looked a bit into this. First of all, TC and AC have the same data... Not saying it's correct. 15 chests id 2843 in total both of them... with respawn times set to 15m/1h/2h. So if you are on a low population server, I guess they can all be spawned at the same time. I have sorted the 15 chests in the current DB by location here:
I don't know about any official rules to the spawning of these - but I think I would prefer we go for pooling them. So all in 1 area are pooled so just 1 is spawned at any point in time... and perhaps a way lower respawn timer as well - like 5 minutes, before a new chest pops up. Well, I'm working on a PR for this just for testing... If you have any info regarding if this seems right or wrong, it would be appreciated. |
Chests are not on individual timers - now they are pooled instead Closes AzerothCore issue azerothcore#4496
Original issue chromiecraft/chromiecraft#33
SMALL DESCRIPTION:
During leveling in Elwynn Forest I have found issue with spawning of Battered chest, the world object.
EXPECTED BLIZZLIKE BEHAVIOUR:
There should be present only one chest per sub-location at a same time.
For example: Elwynn Forest/Forest's Edge - there are given 3 coordinates where chest could spawn according to database. Game algorithm should decide which location select to spawn a chest.
CURRENT BEHAVIOUR:
Coordinates
Actually, I have found 3 Battered chests present at same time in Elwynn forest/Forest's Edge at those coordinates:
24.4, 93.5
26.0, 92.1
27.8, 88.3
Coordinates corresponds with database: https://wotlk.evowow.com/?object=106318#contains
Coordinates of Battered chests for Elwynn's starting location: https://wotlk.evowow.com/?object=2843
STEPS TO REPRODUCE THE PROBLEM:
AC HASH/COMMIT:
2741a3e
OPERATING SYSTEM:
Ubuntu 20.04
MODULES:
None
OTHER CUSTOMIZATIONS:
None.
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