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Issues list

GizmoPrimitiveNd for external primitives A-Gizmos Visual editor and debug gizmos A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#13615 opened May 31, 2024 by solis-lumine-vorago
Gizmos::arc_2d uses clockwise angles for some reason A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13614 opened May 31, 2024 by mweatherley
DynamicScene missing docs for entity_map arg in methods C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13608 opened May 31, 2024 by ua-kxie
Arc2d does not implement GizmoPrimitive2d A-Gizmos Visual editor and debug gizmos C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13606 opened May 31, 2024 by Olle-Lukowski
UI Node's dimensions are incorrectly calculated if camera at first node's update had zero size A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13600 opened May 31, 2024 by bugsweeper
when will this support the mmd? C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13595 opened May 31, 2024 by Tom-Jim
Range<f32> is reflectable but not serializable C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13591 opened May 31, 2024 by IceSentry
SyncEntityPool Proposal A-ECS Entities, components, systems, and events A-Tasks Tools for parallel and async work C-Enhancement A new feature X-Controversial There is active debate or serious implications around merging this PR
#13576 opened May 30, 2024 by dmyyy
Panic when bevy_pbr feature is not included A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13571 opened May 29, 2024 by jgayfer
Allow me to rotate a UiImage node or ui texture A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#13561 opened May 28, 2024 by ethereumdegen
STATUS_ACCESS_VIOLATION in CorePipelinePlugin A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Hardware-Speciifc This bug is isolated to specific hardware or driver configurations S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13559 opened May 28, 2024 by Weihnachtsbaum
Lightmaps break when deferred rendering is enabled A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13552 opened May 28, 2024 by GitGhillie 0.14
ComputedStates are not linked from the States documentation A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13536 opened May 27, 2024 by alice-i-cecile
Re-using transform in other apps requires a lot of deps A-Transform Translations, rotations and scales C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13529 opened May 27, 2024 by torsteingrindvik
Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation
#13518 opened May 26, 2024 by ethereumdegen
Support user interaction in ci_testing A-Build-System Related to build systems or continuous integration A-Input Player input via keyboard, mouse, gamepad, and more C-Enhancement A new feature C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#13512 opened May 26, 2024 by BD103
Text styles should be inheritable A-Text Rendering and layout for characters C-Enhancement A new feature X-Controversial There is active debate or serious implications around merging this PR
#13511 opened May 25, 2024 by viridia
Audio getting progressively worse. (By default) C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13508 opened May 25, 2024 by redstonerti
Exit not correctly tearing down graphics stack?? A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system S-Blocked This cannot move forward until something else changes
#13499 opened May 24, 2024 by BobG1983
Lack of Doc Comments in some Render Related Files A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
#13496 opened May 24, 2024 by ua-kxie
Panic if changing browser zoom in WASM with an overridden scale factor A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds P-Crash A sudden unexpected crash
#13487 opened May 23, 2024 by pietrosophya
winit::TabLeft/Event::Suspended doesn't function as intended on WASM A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13486 opened May 23, 2024 by simbleau
Textures not displaying properly if normal/base texture transforms don't align A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13484 opened May 23, 2024 by GitGhillie
Bevy_ui outlines should respect BorderRadius. A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13479 opened May 22, 2024 by viridia
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