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GizmoPrimitiveNd for external primitives
A-Gizmos
Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13615
opened May 31, 2024 by
solis-lumine-vorago
Gizmos::arc_2d
uses clockwise angles for some reason
A-Gizmos
#13614
opened May 31, 2024 by
mweatherley
DynamicScene missing docs for entity_map arg in methods
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13608
opened May 31, 2024 by
ua-kxie
Arc2d
does not implement GizmoPrimitive2d
A-Gizmos
#13606
opened May 31, 2024 by
Olle-Lukowski
UI Node's dimensions are incorrectly calculated if camera at first node's update had zero size
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13600
opened May 31, 2024 by
bugsweeper
when will this support the mmd?
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13595
opened May 31, 2024 by
Tom-Jim
Range<f32> is reflectable but not serializable
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13591
opened May 31, 2024 by
IceSentry
SyncEntityPool Proposal
A-ECS
Entities, components, systems, and events
A-Tasks
Tools for parallel and async work
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
#13576
opened May 30, 2024 by
dmyyy
Panic when Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr
feature is not included
A-Rendering
#13571
opened May 29, 2024 by
jgayfer
Allow me to rotate a UiImage node or ui texture
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13561
opened May 28, 2024 by
ethereumdegen
STATUS_ACCESS_VIOLATION in CorePipelinePlugin
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13559
opened May 28, 2024 by
Weihnachtsbaum
Lightmaps break when deferred rendering is enabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Debugger Remix: Terminal outputting ALSA function 'snd_pcm_poll_descriptors' failed with error 'UnknownErrno: Unknown errno'
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13538
opened May 27, 2024 by
Testare
ComputedStates are not linked from the Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
States
documentation
A-ECS
#13536
opened May 27, 2024 by
alice-i-cecile
Re-using transform in other apps requires a lot of deps
A-Transform
Translations, rotations and scales
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13529
opened May 27, 2024 by
torsteingrindvik
Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
#13518
opened May 26, 2024 by
ethereumdegen
Support user interaction in Related to build systems or continuous integration
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Enhancement
A new feature
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
ci_testing
A-Build-System
#13512
opened May 26, 2024 by
BD103
Text styles should be inheritable
A-Text
Rendering and layout for characters
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
#13511
opened May 25, 2024 by
viridia
Audio getting progressively worse. (By default)
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13508
opened May 25, 2024 by
redstonerti
Exit not correctly tearing down graphics stack??
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
S-Blocked
This cannot move forward until something else changes
#13499
opened May 24, 2024 by
BobG1983
Lack of Doc Comments in some Render Related Files
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
#13496
opened May 24, 2024 by
ua-kxie
Panic if changing browser zoom in WASM with an overridden scale factor
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
P-Crash
A sudden unexpected crash
#13487
opened May 23, 2024 by
pietrosophya
winit::TabLeft
/Event::Suspended
doesn't function as intended on WASM
A-Windowing
#13486
opened May 23, 2024 by
simbleau
Textures not displaying properly if normal/base texture transforms don't align
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13484
opened May 23, 2024 by
GitGhillie
Bevy_ui outlines should respect BorderRadius.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13479
opened May 22, 2024 by
viridia
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