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Pull requests: bevyengine/bevy
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Simplify state transitions
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13616
opened Jun 1, 2024 by
MiniaczQ
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Smooth following via generalized interpolation
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Contentious
There are nontrivial implications that should be thought through
Update to Sounds playback and modification
C-Dependencies
A change to the crates that Bevy depends on
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
rodio
0.18
A-Audio
#13612
opened May 31, 2024 by
BD103
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Implemented GizmoPrimitive2d for Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Arc2d
, CircularSegment
, CircularSector
.
A-Gizmos
SystemParam Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Contentious
There are nontrivial implications that should be thought through
QueryRecursive
for safe recursive iteration.
A-ECS
Additional options to mesh primitives
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13605
opened May 31, 2024 by
ManevilleF
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Add dynamic slice based variants of get_many_entities methods
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
X-Uncontroversial
This work is generally agreed upon
#13584
opened May 30, 2024 by
maboesanman
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Dev tools abstraction
A-Dev-Tools
Tools used to debug Bevy applications.
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-RFC
This issue or PR is particularly complex, and needs an approved RFC before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Add subdivisions to PlaneMeshBuilder
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Allow custom prepass without normal attribute
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13569
opened May 29, 2024 by
Ansraer
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Allow Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
GltfLoader
to load user defined materials.
A-Assets
#13564
opened May 29, 2024 by
mintlu8
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Implement the Bevy Remote Protocol (BRP).
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Add labels to Gltf Node and Mesh assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#13558
opened May 28, 2024 by
freiksenet
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Adds bevy_tracing crate
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Code-Quality
A section of code that is hard to understand or change
X-Controversial
There is active debate or serious implications around merging this PR
Use rust-lld on windows rustdoc in config_fast_builds.toml
A-Build-System
Related to build systems or continuous integration
O-Windows
Specific to the Windows desktop operating system
S-Needs-Testing
Testing must be done before this is safe to merge
#13553
opened May 28, 2024 by
SkiFire13
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Add a helper function for making loading a list of a given type of assets from a folder easier.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13543
opened May 27, 2024 by
rydb
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Use dynamic uniform buffer in post processing example
#13540
opened May 27, 2024 by
jgayfer
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Allow bevy_transform to be used as a barebones dependency
A-Transform
Translations, rotations and scales
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
#13533
opened May 27, 2024 by
torsteingrindvik
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Add Hash for Tick
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13525
opened May 27, 2024 by
cBournhonesque
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Avoid a panic when loading labelled assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Implement percentage-closer soft shadows (PCSS).
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Lower level Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Async
Deals with asynchronous abstractions
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
io
methods for AssetServer
.
A-Assets
#13493
opened May 24, 2024 by
mintlu8
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Normalise matrix naming
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
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