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EntityComponentSystemSamples Public
Forked from Unity-Technologies/EntityComponentSystemSamplesC# Other UpdatedJan 27, 2023 -
faceswap Public
Forked from deepfakes/faceswapDeepfakes Software For All
Python GNU General Public License v3.0 UpdatedJul 11, 2019 -
shadowsocksr-android Public
Forked from shadowsocksrr/shadowsocksr-androidA ShadowsocksR client for Android
UpdatedApr 21, 2019 -
BackgroundDownload Public
Forked from Unity-Technologies/BackgroundDownloadPlugins for mobile platforms to enable file downloads in background
C# UpdatedDec 13, 2018 -
wavefunctioncollapse-1 Public
Forked from marian42/wavefunctioncollapseWalk through an infinite, procedurally generated city
C# MIT License UpdatedNov 19, 2018 -
Utf8Json Public
Forked from neuecc/Utf8JsonDefinitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
C# MIT License UpdatedNov 16, 2018 -
SoftBodySimulation Public
Forked from chrismarch/SoftBodySimulationSquish! A quick exploration of mesh deformation in response to collision
C# UpdatedNov 15, 2018 -
WaveFunctionCollapse Public
Forked from mxgmn/WaveFunctionCollapseBitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
C# Other UpdatedNov 14, 2018 -
ChromaPack Public
Forked from UWA-MakeItSimple/ChromaPackChromaPack -- 给Unity提供了一种新的纹理压缩格式
C# UpdatedNov 13, 2018 -
TestbedHDRP Public
Forked from keijiro/TestbedHDRPTestbed project for Unity HDRP (High Definition Render Pipeline)
ShaderLab UpdatedOct 23, 2018 -
uSpringBone Public
Forked from EsProgram/uSpringBoneHigh performance SpringBone using ECS and JobSystem in Unity.
C# BSD 3-Clause "New" or "Revised" License UpdatedOct 16, 2018 -
VertexPaint Public
Forked from slipster216/VertexPaintUnity 5.3 Vertex Painter
C# Other UpdatedOct 7, 2018 -
GodComplex Public
Forked from Patapom/GodComplexGodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
Mathematica UpdatedSep 16, 2018 -
Ocean_Community_Next_Gen Public
Forked from eliasts/Ocean_Community_Next_GenNext gen iteration of the unity community ocean shader
C# Other UpdatedSep 10, 2018 -
Unity-Volumetric-Light Public
Forked from MaxwellGengYF/Unity-Volumetric-LightA powerful volumetric light plugin based on post-processing in Unity3D
C# UpdatedSep 6, 2018 -
UIControlBinding Public
Forked from Misaka-Mikoto-Tech/UIControlBinding一种半自动控件绑定方案
C# MIT License UpdatedAug 21, 2018 -
SpriteDicing Public
Forked from elringus/sprite-dicingExtension for Unity game engine to work with diced sprites
C# MIT License UpdatedAug 5, 2018 -
Flipbook Public
Forked from keijiro/FlipbookFlip book effect example for Unity
C# UpdatedAug 1, 2018 -
PotentiallyVisibleSetPlugin Public
Forked from nashnie/PotentiallyVisibleSetPlugin离线PotentiallyVisibleSet,用于解决Unity OcclusionCulling 处理超大地图无法动态加载以及CPU占用较高的问题
C# UpdatedAug 1, 2018 -
UnityIngameDebugConsole Public
Forked from leinlin/UnityIngameDebugConsoleA uGUI based console to see debug messages and execute commands during gameplay in Unity
C# MIT License UpdatedJul 28, 2018 -
MonoHooker Public
Forked from Misaka-Mikoto-Tech/MonoHookhook C# method at runtime without modify dll file (such as UnityEditor.dll)
C# MIT License UpdatedJun 26, 2018 -
ray-mmd Public
Forked from ray-cast/ray-mmd🎨 The project is designed to create a physically-based rendering at mikumikudance.
HLSL Other UpdatedMay 17, 2018 -
Unity-Shader-Demo Public
Forked from KaimaChen/Unity-Shader-DemoSome demo created by Unity Shader
ShaderLab UpdatedMar 20, 2018 -
DeLightingTool Public
Forked from Unity-Technologies/DeLightingToolDe-Lighting tool
C# MIT License UpdatedFeb 28, 2018 -
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CSharp_Garbage_Code_Generater Public
Forked from xerysherry/CSharp_Garbage_Code_GeneraterC# Garbage Code Generater/ C#垃圾代码生成器
Lua UpdatedDec 6, 2017 -
unity-deformablesnow Public
Forked from thnewlands/unity-deformablesnowRepository for online PIGSquad workshop on deformable snow in Unity.
C# MIT License UpdatedSep 8, 2017 -
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Render-Crowd-Of-Animated-Characters Public
Forked from chenjd/Render-Crowd-Of-Animated-Characters利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
C# MIT License UpdatedAug 3, 2017 -