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This is here for review, but some basic info.
Facade rework, Facades are now rendered by 'slicing' the blocks model, This means that connected textures 'just work' as well as any custom VertexFormats, such as light mapping (ME Controller). This uses a new pipeline written specifically for extremely efficient transformation of BakedQuads, i intend to put it in CCL for my own use and after some discussion with yueh it was decided to stick it in
appeng.thirdparty
, The system is not overly complex but is extremely modular.TODO:
Why is this taking so long!!!????
![](https://camo.githubusercontent.com/3426781e9c24ee58e242ec0123e6b9af443099de32af4033e349a58a557c4fc0/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3135393937313838383438353839323039362f3437393338353838383531343839393937382f53637265656e73686f745f66726f6d5f323031382d30382d31365f30352d35372d35372e706e67)
Some pictures:
![](https://camo.githubusercontent.com/06f9347f9061f813d09a10cbfe880ed5d1bcc310efd226827f710bfbf445ebd8/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3230363033333330333136383335323235372f3437333738313239333131333534303631382f53637265656e73686f745f66726f6d5f323031382d30372d33315f31382d34352d32312e706e67)
![](https://camo.githubusercontent.com/191a971e32ece6859779e4e174fcf184b1d9a3fd8a6e9d5a282be42fa6280245/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3237313835373434383036353832363831372f3437343132323235313139373734333130342f53637265656e73686f745f66726f6d5f323031382d30382d30315f31372d32322d31372e706e67)
![](https://camo.githubusercontent.com/139a7f4cf33c686ecfa0816e86d3eeaed5302f82e4699e6ccba8e0f59dbcd678/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3237313835373434383036353832363831372f3437343132323538383238353639383037382f53637265656e73686f745f66726f6d5f323031382d30382d30315f31372d32332d33382e706e67)
![](https://camo.githubusercontent.com/a8b30b6faa930b167f04682647443fe97d988f027c0824fb78778292eb9926cd/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3237313835373434383036353832363831372f3437343132333035343739373136303436392f53637265656e73686f745f66726f6d5f323031382d30382d30315f31372d32342d35342e706e67)
![](https://camo.githubusercontent.com/d9854d088b608b8d7f7b4a9674c6a3778020b68e8ebd2cdc39a34c1b5b5d4acb/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3337343233393931353335353134343230322f3437393333383634353730333336303531332f53637265656e73686f745f66726f6d5f323031382d30382d31365f30322d35302d32352e706e67)
(Chisel block, Facade variant, TD cover, Chisel block)
(With some 'modifications')