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[new] 新增菜单命令
HybridCLR/Generate/AOTDlls
快捷生成裁剪后的AOT dlls
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walon
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Dec 16, 2022
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using HybridCLR.Editor.Installer; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEditor; | ||
using UnityEngine; | ||
|
||
namespace HybridCLR.Editor.Commands | ||
{ | ||
public static class StripAOTDllCommand | ||
{ | ||
[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)] | ||
public static void GenerateStripedAOTDlls() | ||
{ | ||
GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettings.selectedBuildTargetGroup); | ||
} | ||
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private static string GetLocationPathName(string buildDir, BuildTarget target) | ||
{ | ||
switch(target) | ||
{ | ||
case BuildTarget.StandaloneWindows: | ||
case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}"; | ||
case BuildTarget.StandaloneOSX: return buildDir; | ||
case BuildTarget.iOS: return buildDir; | ||
case BuildTarget.Android: return buildDir; | ||
case BuildTarget.StandaloneLinux64: return buildDir; | ||
default: return buildDir; | ||
} | ||
} | ||
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public static void GenerateStripedAOTDlls(BuildTarget target, BuildTargetGroup group) | ||
{ | ||
string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}"; | ||
BashUtil.RemoveDir(outputPath); | ||
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var buildOptions = BuildOptions.BuildScriptsOnly; | ||
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bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject; | ||
bool oldCreateSolutionWin = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution; | ||
bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly; | ||
EditorUserBuildSettings.buildScriptsOnly = true; | ||
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switch (target) | ||
{ | ||
case BuildTarget.StandaloneWindows: | ||
case BuildTarget.StandaloneWindows64: | ||
{ | ||
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true; | ||
break; | ||
} | ||
case BuildTarget.Android: | ||
{ | ||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true; | ||
break; | ||
} | ||
} | ||
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions() | ||
{ | ||
scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(), | ||
locationPathName = GetLocationPathName(outputPath, target), | ||
options = buildOptions, | ||
target = target, | ||
targetGroup = group, | ||
}; | ||
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions); | ||
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EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly; | ||
switch (target) | ||
{ | ||
case BuildTarget.StandaloneWindows: | ||
case BuildTarget.StandaloneWindows64: | ||
{ | ||
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolutionWin; | ||
break; | ||
} | ||
case BuildTarget.Android: | ||
{ | ||
EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj; | ||
break; | ||
} | ||
} | ||
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if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded) | ||
{ | ||
Debug.LogError("GenerateStripedAOTDlls 失败"); | ||
return; | ||
} | ||
Debug.Log($"GenerateStripedAOTDlls target:{target} group:{group} path:{outputPath}"); | ||
} | ||
} | ||
} |
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