Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve keycode handling for RGB #7677

Merged
merged 7 commits into from
Jun 22, 2020
Merged
Show file tree
Hide file tree
Changes from 6 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 11 additions & 1 deletion docs/feature_rgb_matrix.md
Original file line number Diff line number Diff line change
Expand Up @@ -186,8 +186,16 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode) |
|`RGB_MODE_SWIRL` |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) |

* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
* `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.

`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.

!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.

## RGB Matrix Effects :id=rgb-matrix-effects

Expand Down Expand Up @@ -384,6 +392,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
```

## EEPROM storage :id=eeprom-storage
Expand Down Expand Up @@ -478,6 +487,7 @@ void suspend_power_down_user(void) {
}

void suspend_wakeup_init_user(void) {

noroadsleft marked this conversation as resolved.
Show resolved Hide resolved
rgb_matrix_set_suspend_state(false);
}
```
4 changes: 4 additions & 0 deletions docs/feature_rgblight.md
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,9 @@ Changing the **Value** sets the overall brightness.<br>
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |

!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.


## Configuration

Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
Expand All @@ -76,6 +79,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|

## Effects and Animations

Expand Down
87 changes: 78 additions & 9 deletions quantum/process_keycode/process_rgb.c
Original file line number Diff line number Diff line change
Expand Up @@ -56,81 +56,150 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
// Split keyboards need to trigger on key-up for edge-case issue
if (!record->event.pressed) {
#endif
uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
uint8_t shifted = get_mods() & MOD_MASK_SHIFT;
switch (keycode) {
case RGB_TOG:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
rgblight_toggle();
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
rgb_matrix_toggle();
#endif
return false;
case RGB_MODE_FORWARD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_step, rgb_matrix_step_reverse);
#endif
return false;
case RGB_MODE_REVERSE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_step_reverse, rgb_matrix_step);
#endif
return false;
case RGB_HUI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_hue, rgb_matrix_decrease_hue);
#endif
return false;
case RGB_HUD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_hue, rgb_matrix_increase_hue);
#endif
return false;
case RGB_SAI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_sat, rgb_matrix_decrease_sat);
#endif
return false;
case RGB_SAD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_sat, rgb_matrix_increase_sat);
#endif
return false;
case RGB_VAI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_val, rgb_matrix_decrease_val);
#endif
return false;
case RGB_VAD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_val, rgb_matrix_increase_val);
#endif
return false;
case RGB_SPI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_increase_speed, rgb_matrix_decrease_speed);
#endif
return false;
case RGB_SPD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
handleKeycodeRGB(shifted, rgb_matrix_decrease_speed, rgb_matrix_increase_speed);
#endif
return false;
case RGB_MODE_PLAIN:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
#endif
return false;
case RGB_MODE_BREATHE:
#ifdef RGBLIGHT_EFFECT_BREATHING
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING)
rgb_matrix_mode(RGB_MATRIX_BREATHING);
#endif
return false;
case RGB_MODE_RAINBOW:
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RAINBOW_MOOD)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
#endif
return false;
case RGB_MODE_SWIRL:
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RAINBOW_SWIRL)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL)
rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
#endif
return false;
case RGB_MODE_SNAKE:
#ifdef RGBLIGHT_EFFECT_SNAKE
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_SNAKE)
handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end);
#endif
return false;
case RGB_MODE_KNIGHT:
#ifdef RGBLIGHT_EFFECT_KNIGHT
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_KNIGHT)
handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end);
#endif
return false;
case RGB_MODE_XMAS:
#ifdef RGBLIGHT_EFFECT_CHRISTMAS
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_CHRISTMAS)
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
#endif
return false;
case RGB_MODE_GRADIENT:
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_STATIC_GRADIENT)
handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end);
#endif
return false;
case RGB_MODE_RGBTEST:
#ifdef RGBLIGHT_EFFECT_RGB_TEST
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RGB_TEST)
rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
#endif
return false;
Expand Down