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refactor: 🎨 cleaner packet routing in gateway #2204
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Codecov ReportAttention: Patch coverage is
✅ All tests successful. No failed tests found. Additional details and impacted files@@ Coverage Diff @@
## dev #2204 +/- ##
==========================================
+ Coverage 26.23% 28.86% +2.63%
==========================================
Files 230 228 -2
Lines 11691 10974 -717
Branches 400 381 -19
==========================================
+ Hits 3067 3168 +101
+ Misses 8624 7805 -819
- Partials 0 1 +1
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Actionable comments posted: 34
🧹 Outside diff range and nitpick comments (36)
packages/gateway/src/types.ts (1)
4-19
: LGTM: Well-structured type definition with a minor improvement suggestion.The
GatewayOptions
type is well-defined and covers essential aspects of a gateway server configuration. The use of optional properties provides flexibility, and thesocketConnectionHandler
function type allows for custom handling of incoming connections.Consider adding JSDoc comments for each property to improve documentation. For example:
export type GatewayOptions = { /** Configuration object for the gateway server */ config?: Configuration; /** Logger instance for the server */ log?: ServerLogger; /** Maximum number of connections allowed in the backlog */ backlogAllowedCount?: number; /** List of ports the server should listen on */ listeningPortList?: number[]; /** Handler function for incoming socket connections */ socketConnectionHandler?: ({ incomingSocket, log, }: { incomingSocket: Socket; log?: ServerLogger; }) => void; };This addition would enhance the self-documentation of the code and improve developer experience when using this type.
packages/shared/src/BaseSerialized.ts (1)
33-33
: Correct implementation of the updated interface.The
deserialize
method in theBaseSerialized
class has been properly updated to match the new interface signature. This ensures type consistency throughout the inheritance hierarchy.Consider adding a TODO comment to remind developers to implement this method in derived classes:
deserialize<T extends Serializable>(_buffer: Buffer): T { // TODO: Implement this method in derived classes throw new Error("Not implemented"); }packages/shared/src/RawMessage.ts (1)
20-20
: Approve changes with a suggestion for runtime type checking.The modifications to the
deserialize
method significantly improve its type safety and flexibility. The generic type parameter<T extends Serializable>
and the updated return type enhance compile-time type checking.However, to ensure runtime type safety, consider adding a type guard or runtime check. This would help prevent potential issues if the method is called with an incorrect type.
Consider adding a runtime type check, for example:
override deserialize<T extends Serializable>(buffer: Buffer): T { // ... existing code ... const result = this as unknown as T; if (typeof result.serialize !== 'function') { throw new Error('Deserialized object does not conform to Serializable interface'); } return result; }This addition would provide an extra layer of safety without significantly impacting performance.
Also applies to: 30-30
packages/gateway/src/socketUtility.ts (2)
9-24
: LGTM: Well-implemented and documented functionThe
tagSocketWithId
function is well-implemented and properly documented. It correctly creates and returns aTaggedSocket
object.Consider adding a
@throws
tag to the JSDoc comment if there are any potential exceptions that this function might throw, even if it's unlikely. This would provide complete documentation for all possible outcomes.
26-44
: LGTM with suggestions: Well-implemented async write functionThe
trySocketWrite
function is well-implemented, using a Promise to handle the asynchronous write operation and providing proper error handling.Consider the following improvements:
- Add a type guard to ensure
socket.socket
exists before attempting to write:if (!socket.socket) { return Promise.reject(new Error('Invalid socket')); }
- Use
socket.socket.write
directly in the Promise constructor for cleaner code:return new Promise((resolve, reject) => { if (!socket.socket) { reject(new Error('Invalid socket')); return; } socket.socket.write(data, (error) => { if (error) reject(error); else resolve(); }); });These changes will improve the robustness of the function and make it more resilient to potential errors.
packages/shared/src/OldServerMessage.ts (2)
8-8
: Enhance deprecation notice with replacement information.While marking the class as deprecated is good practice, it would be helpful to provide information about what should be used instead. This helps developers migrate away from the deprecated class more easily.
Consider adding a note about the replacement, for example:
/** * @deprecated Use NewServerMessage instead. */
70-70
: LGTM: Good use ofoverride
keyword.Adding the
override
keyword to thetoHexString
method is a good practice. It explicitly indicates that this method is overriding a method from the parent class, improving code clarity and helping to catch potential errors if the parent class method signature changes.Consider applying this practice consistently across the class by adding the
override
keyword to other methods that override parent class methods, such assize()
,_doDeserialize()
,serialize()
,setBuffer()
, andtoString()
.packages/shared-packets/src/ServerMessagePayload.ts (3)
10-11
: LGTM! Consider grouping related properties.The addition of
previousMessageId
andisEncrypted
properties is well-implemented. They are correctly marked as private and not serialized, which is good for encapsulation and data management.Consider grouping related properties together for better code organization. You could move the
messageId
property closer to these new properties since they are all related to message metadata.
13-18
: LGTM! Consider copying all relevant properties.The static
copy
method is well-implemented, creating a new instance and copying the necessary properties.Consider copying the newly added
previousMessageId
andisEncrypted
properties as well to ensure a complete copy of the object. Here's a suggested implementation:static copy(payload: ServerMessagePayload): ServerMessagePayload { const newPayload = new ServerMessagePayload(); newPayload.messageId = payload.messageId; newPayload._data = Buffer.from(payload._data); + newPayload.previousMessageId = payload.previousMessageId; + newPayload.isEncrypted = payload.isEncrypted; return newPayload; }
63-66
: LGTM! Consider renaming for consistency.The
setEncrypted
method is well-implemented, allowing for setting the encryption status and enabling method chaining by returningthis
.For consistency with the getter method
isPayloadEncrypted
, consider renaming this method tosetPayloadEncrypted
. This would make the pair of methods more intuitive:isPayloadEncrypted(): boolean setPayloadEncrypted(encrypted: boolean): ServerMessagePayloadpackages/transactions/src/login.ts (1)
61-61
: Enhanced clarity in debug loggingThe modification to explicitly state that the response is being logged in hexadecimal format improves the clarity and usefulness of the debug output. This change aligns with best practices in logging and debugging.
For consistency with the log message on line 58, consider updating the log message to:
- `[${connectionId}] Sending response(hex): ${outgoingPacket.serialize().toString("hex")}`, + `[${connectionId}] Sending response (hex): ${outgoingPacket.serialize().toString("hex")}`,This minor change adds a space before "(hex)" to match the format of the previous log message.
packages/transactions/src/_getPlayerRaceHistory.ts (3)
14-16
: LGTM! Consider adding a type annotation for improved clarity.The default logger initialization is a good improvement, ensuring logging is always available. The updated naming convention (using a dot instead of a slash) aligns better with typical JavaScript/TypeScript conventions for nested objects.
Consider adding a type annotation to the
log
parameter for improved clarity:log: Logger = getServerLogger({ name: "transactions._getPlayerRaceHistory", })This assumes there's a
Logger
type available, possibly from thegetServerLogger
import or a related module.
Line range hint
39-52
: Address commented-out code and potential data inconsistency.There's a large block of commented-out code that processes
racingHistoryRecords
. Currently,playerRacingHistoryMessage._numRaces
is set toracingHistoryRecords.length
, but the records are not actually added to the message. This could lead to inconsistencies between the reported number of races and the actual data sent.Consider one of the following actions:
- If the functionality is needed, uncomment and update the code to add the records to
playerRacingHistoryMessage
.- If the functionality is not needed, remove the commented-out code and consider setting
playerRacingHistoryMessage._numRaces
to 0.Also, it might be beneficial to add a TODO comment explaining why this code is commented out if it's part of ongoing development.
Line range hint
26-26
: Add input validation for player ID.The
playerId
is extracted from the client message without any visible validation. To enhance security and prevent unexpected behavior, consider adding input validation for the player ID.Add a check to ensure the
playerId
is valid before proceeding with the database query. For example:const playerId = getPlayerRaceHistoryMessage.data.readInt32LE(0); if (!isValidPlayerId(playerId)) { log.warn(`Invalid player ID received: ${playerId}`); // Return an error message or handle the invalid input appropriately return { connectionId, messages: [createErrorResponse(packet._header.sequence)] }; }You'll need to implement the
isValidPlayerId
function based on your application's requirements and thecreateErrorResponse
function to generate an appropriate error message.tsconfig.base.json (1)
6-6
: Consider using a more recent Node.js versionChanging the "module" option to "node16" provides more specific module resolution behavior. However, if your project can support it, consider using a more recent Node.js version (e.g., "node18" or "node20") to take advantage of newer features and improvements.
packages/shared-packets/src/ServerMessageHeader.ts (2)
18-20
: Consider initializing properties in the constructor.The constructor implementation is correct as it calls the superclass constructor. However, consider if any of the class properties (
length
,signature
,sequence
,flags
) need initialization here. If not, it might be helpful to add a comment explaining why they're left uninitialized.
22-29
: Approved. Consider using object destructuring for conciseness.The
copy
method correctly creates a deep copy of theServerMessageHeader
object. For a more concise implementation, consider using object destructuring:static copy(header: ServerMessageHeader): ServerMessageHeader { - const newHeader = new ServerMessageHeader(); - newHeader.length = header.length; - newHeader.signature = header.signature; - newHeader.sequence = header.sequence; - newHeader.flags = header.flags; + const { length, signature, sequence, flags } = header; + const newHeader = Object.assign(new ServerMessageHeader(), { length, signature, sequence, flags }); return newHeader; }This refactoring maintains the same functionality while making the code more concise and potentially easier to read.
packages/gateway/test/socketUtility.test.ts (3)
5-35
: LGTM: Well-structured tests fortagSocketWithId
.The test cases effectively verify both the structure and values of the object returned by
tagSocketWithId
. The use of the Arrange-Act-Assert pattern enhances readability.Consider adding a test case to verify the behavior when passing
null
orundefined
as arguments to ensure proper error handling.
68-102
: LGTM: Comprehensive tests fortrySocketWrite
.The test cases effectively cover both successful and error scenarios for the
trySocketWrite
function. The use of mocking and async/await is well-implemented.Consider adding the following test cases to increase coverage:
- Test with an empty data string.
- Test with a very large data string to ensure it handles large payloads correctly.
- Test the behavior when the socket is closed or unavailable.
1-103
: Overall: Good test coverage with room for improvement.The test file is well-structured and covers the main functionality of the
tagSocketWithId
andtrySocketWrite
functions. However, there are a few areas for improvement:
- Remove the duplicated
tagSocketWithId
test suite (lines 36-66).- Add edge cases to both test suites as suggested in previous comments.
- Consider adding tests for any error handling or input validation that might be present in the utility functions.
These improvements will enhance the robustness and maintainability of your test suite.
To further improve the quality of your tests, consider implementing a test helper file for common setup and teardown operations, especially if you plan to add more complex test scenarios in the future.
packages/shared-packets/src/ServerPacket.test.ts (1)
65-66
: Consider removing unnecessarysetMessageId
call before deserialization.The
setMessageId
call before thedeserialize
method might be unnecessary. Typically, the deserialization process should set all properties of the object based on the input buffer. Setting the message ID manually before deserialization could potentially be overwritten or ignored.Consider removing line 66 and relying on the
deserialize
method to set all properties correctly:const packet = new ServerPacket(); -packet.setMessageId(1234); packet.deserialize(buffer);
packages/shared/index.ts (3)
Line range hint
60-67
: LGTM! Consider adding a type annotation for clarity.The addition of the
export
keyword is appropriate, making this utility function accessible to other modules. The implementation is correct and efficient.For improved clarity, consider adding a return type annotation:
-export function argbToInt(alpha: number, red: number, green: number, blue: number) { +export function argbToInt(alpha: number, red: number, green: number, blue: number): number {
Line range hint
70-77
: LGTM! Consider adding type annotations for consistency and safety.The addition of the
export
keyword is appropriate, making this utility function accessible to other modules. The implementation is correct for converting a 32-bit integer to ARGB values.For improved consistency and type safety, consider adding parameter and return type annotations:
-export function intToArgb(int: number) { +export function intToArgb(int: number): { alpha: number; red: number; green: number; blue: number } {
Line range hint
60-77
: Overall changes improve module API consistency.The modifications to export
argbToInt
andintToArgb
functions enhance the module's API by making these color conversion utilities accessible to other modules. These changes are consistent with the module's purpose of sharing utility functions and constants related to colors and other shared resources.The rest of the file, including other exports and color constants, remains unchanged, indicating that existing functionality is preserved.
Consider grouping related functions and constants (e.g., color-related utilities) into separate files or modules for better organization as the shared package grows. This could improve maintainability and make it easier for other developers to find and use specific functionalities.
packages/gateway/test/portRouters.test.ts (1)
119-146
: LGTM:clearPortRouters
test is well-implemented, but consider adding an edge case.The
clearPortRouters
test effectively verifies that all routers are cleared and thenotFoundRouter
is returned for previously defined ports. The use of abeforeEach
hook ensures a clean state for the test.Consider adding an additional test to verify the behavior of
clearPortRouters
when no routers have been added. This would cover an edge case and ensure the function behaves correctly in all scenarios.Example:
it("should not throw an error when clearing empty router list", () => { // act & assert expect(() => clearPortRouters()).not.toThrow(); });packages/shared/src/SerializedBuffer.ts (1)
Line range hint
19-28
: Unsafe type casting indeserialize
methodThe current implementation casts
this
tounknown
and then toT
:return this as unknown as T;This pattern is unsafe because
this
might not actually conform to the typeT
, which can lead to runtime errors. SinceT
extendsSerializable
andthis
is an instance ofSerializedBuffer
, the casting assumes thatSerializedBuffer
is compatible with anyT
, which may not be true.Consider revising the method to ensure type safety. If the intention is to have
deserialize
return the current instance (this
), you can adjust the method signature to use thethis
type:-override deserialize<T extends Serializable>(buffer: Buffer): T { +override deserialize(buffer: Buffer): this {And simplify the return statement:
-return this as unknown as T; +return this;This change ensures that the method returns the correct instance type without unsafe casting.
src/chat/index.ts (1)
46-46
: Log the entire error object to include stack traceCurrently, only the error message is being logged. Logging the entire error object will include the stack trace, which is helpful for debugging purposes.
Apply this diff to log the full error:
- log.error(err.message); + log.error(err);packages/gateway/src/portRouters.ts (1)
39-41
: Attach error handlers early to catch all socket errorsThe error listener for the socket is attached within
notFoundRouter
, which might be too late to catch errors that occur before this point. It's a good practice to attach error handlers to sockets as soon as they are created to ensure all errors are properly handled.packages/gateway/src/mcotsPortRouter.ts (1)
15-104
: Consider adding unit tests for new functions to improve code coverage.According to static analysis tools, the newly added code is not covered by tests. Adding unit tests for
mcotsPortRouter
,parseInitialMessage
, androuteInitialMessage
functions will enhance reliability and prevent future regressions.Would you like assistance in creating unit tests for these functions?
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 15-20: packages/gateway/src/mcotsPortRouter.ts#L15-L20
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[warning] 23-24: packages/gateway/src/mcotsPortRouter.ts#L23-L24
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[warning] 26-26: packages/gateway/src/mcotsPortRouter.ts#L26
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[warning] 28-32: packages/gateway/src/mcotsPortRouter.ts#L28-L32
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[warning] 34-34: packages/gateway/src/mcotsPortRouter.ts#L34
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[warning] 37-43: packages/gateway/src/mcotsPortRouter.ts#L37-L43
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[warning] 45-51: packages/gateway/src/mcotsPortRouter.ts#L45-L51
Added lines #L45 - L51 were not covered by testspackages/shared-packets/src/GameMessageHeader.ts (2)
4-7
: Provide descriptive class documentation.The JSDoc comment for the
GameMessageHeader
class is currently empty. Adding a meaningful description will improve code readability and maintainability by explaining the purpose and usage of the class.Apply this diff to add a descriptive comment:
/** + * Represents the header of a game message, handling serialization and deserialization + * of message metadata such as ID, length, and version. */
43-45
: Remove unnecessaryparseInt
in error message.In the
setVersion
method,version
is already a number, so usingparseInt(version)
is unnecessary. You can directly includeversion
in the error message.Apply this diff to simplify the error message:
if (version !== 0 && version !== 257) { - throw new Error(`Invalid version ${parseInt(version)}`); + throw new Error(`Invalid version ${version}`); }packages/shared-packets/src/GamePacket.ts (1)
95-95
: Removeconsole.log
statement from production codeThe
console.log
statement is useful for debugging but should be removed or replaced with a proper logging mechanism in production code.Consider removing or replacing the
console.log
statement:-95 console.log("version", version); +95 // TODO: Implement proper logging if necessarypackages/shared-packets/src/ServerPacket.ts (1)
Line range hint
66-68
: Throw the newly created error in thecatch
blockWithin the
serialize
method'scatch
block, a newError
objecterr
is created with a custom message, but it is not thrown. Instead, the originalerror
is rethrown. If the intention is to provide a more descriptive error message, you should throwerr
instead oferror
.Apply this diff to throw the new error:
} catch (error) { const err = new Error("Error serializing ServerMessage"); err.cause = error; - throw error; + throw err; }packages/transactions/src/internal.ts (1)
Line range hint
136-136
: Typographical error in comment: Correct 'encryyption' to 'encryption'There's a typographical error in the comment. The word "encryyption" should be corrected to "encryption".
packages/gateway/src/index.ts (2)
45-47
: Consider logging before throwing an error for undefinedlocalPort
orremoteAddress
Adding a log statement before throwing the error can provide more context and aid in debugging when these values are undefined.
63-69
: Add unit tests for new port routing logicThe new port routing logic introduced in lines 63-69 is not covered by tests, as indicated by the static analysis tool. Consider adding unit tests to ensure that the
portRouter
function behaves as expected and to improve code coverage.Would you like assistance in generating unit tests for this functionality?
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 63-69: packages/gateway/src/index.ts#L63-L69
Added lines #L63 - L69 were not covered by tests
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (53)
- docker-compose.yml (2 hunks)
- packages/database/index.ts (0 hunks)
- packages/database/src/functions/createNewCar.ts (0 hunks)
- packages/database/src/functions/getAbstractPartTypeId.ts (0 hunks)
- packages/database/src/functions/getWarehouseInventory.ts (0 hunks)
- packages/database/src/functions/transferPartAssembly.ts (0 hunks)
- packages/database/src/models/Lobby.ts (0 hunks)
- packages/database/src/models/Player.ts (0 hunks)
- packages/database/src/models/Session.ts (0 hunks)
- packages/database/src/seeders/index.ts (0 hunks)
- packages/database/test/Player.test.ts (0 hunks)
- packages/gateway/src/GatewayServer.ts (10 hunks)
- packages/gateway/src/index.ts (3 hunks)
- packages/gateway/src/mcotsPortRouter.ts (1 hunks)
- packages/gateway/src/npsPortRouter.ts (1 hunks)
- packages/gateway/src/portRouters.ts (1 hunks)
- packages/gateway/src/socketUtility.ts (1 hunks)
- packages/gateway/src/types.ts (1 hunks)
- packages/gateway/test/portRouters.test.ts (1 hunks)
- packages/gateway/test/socketUtility.test.ts (1 hunks)
- packages/gateway/tsconfig.json (1 hunks)
- packages/nps/index.ts (0 hunks)
- packages/nps/services/account.ts (0 hunks)
- packages/nps/test/account.test.ts (0 hunks)
- packages/shared-packets/index.ts (1 hunks)
- packages/shared-packets/src/GameMessageHeader.ts (1 hunks)
- packages/shared-packets/src/GameMessagePayload.ts (1 hunks)
- packages/shared-packets/src/GamePacket.ts (1 hunks)
- packages/shared-packets/src/ServerMessageHeader.ts (1 hunks)
- packages/shared-packets/src/ServerMessagePayload.ts (2 hunks)
- packages/shared-packets/src/ServerPacket.test.ts (5 hunks)
- packages/shared-packets/src/ServerPacket.ts (3 hunks)
- packages/shared-packets/src/types.ts (1 hunks)
- packages/shared-packets/test/BasePacket.test.ts (1 hunks)
- packages/shared-packets/test/BufferSerializer.test.ts (1 hunks)
- packages/shared-packets/test/GenericReplyPayload.test.ts (1 hunks)
- packages/shared-packets/test/GenericRequestPayload.test.ts (1 hunks)
- packages/shared-packets/test/ServerMessageHeader.test.ts (1 hunks)
- packages/shared/index.ts (2 hunks)
- packages/shared/src/BaseSerialized.ts (2 hunks)
- packages/shared/src/NetworkMessage.ts (3 hunks)
- packages/shared/src/OldServerMessage.ts (5 hunks)
- packages/shared/src/RawMessage.ts (3 hunks)
- packages/shared/src/SerializedBuffer.ts (3 hunks)
- packages/shared/src/SerializedBufferOld.ts (4 hunks)
- packages/shared/src/ServerMessage.ts (3 hunks)
- packages/transactions/src/_getPlayerPhysical.ts (3 hunks)
- packages/transactions/src/_getPlayerRaceHistory.ts (1 hunks)
- packages/transactions/src/internal.ts (6 hunks)
- packages/transactions/src/login.ts (1 hunks)
- server.ts (1 hunks)
- src/chat/index.ts (2 hunks)
- tsconfig.base.json (1 hunks)
💤 Files with no reviewable changes (13)
- packages/database/index.ts
- packages/database/src/functions/createNewCar.ts
- packages/database/src/functions/getAbstractPartTypeId.ts
- packages/database/src/functions/getWarehouseInventory.ts
- packages/database/src/functions/transferPartAssembly.ts
- packages/database/src/models/Lobby.ts
- packages/database/src/models/Player.ts
- packages/database/src/models/Session.ts
- packages/database/src/seeders/index.ts
- packages/database/test/Player.test.ts
- packages/nps/index.ts
- packages/nps/services/account.ts
- packages/nps/test/account.test.ts
✅ Files skipped from review due to trivial changes (7)
- packages/shared-packets/test/BasePacket.test.ts
- packages/shared-packets/test/BufferSerializer.test.ts
- packages/shared-packets/test/GenericReplyPayload.test.ts
- packages/shared-packets/test/GenericRequestPayload.test.ts
- packages/shared-packets/test/ServerMessageHeader.test.ts
- packages/transactions/src/_getPlayerPhysical.ts
- server.ts
🧰 Additional context used
🪛 GitHub Check: codecov/patch
packages/gateway/src/GatewayServer.ts
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Added lines #L23 - L24 were not covered by tests
[warning] 26-26: packages/gateway/src/mcotsPortRouter.ts#L26
Added line #L26 was not covered by tests
[warning] 28-32: packages/gateway/src/mcotsPortRouter.ts#L28-L32
Added lines #L28 - L32 were not covered by tests
[warning] 34-34: packages/gateway/src/mcotsPortRouter.ts#L34
Added line #L34 was not covered by tests
[warning] 37-43: packages/gateway/src/mcotsPortRouter.ts#L37-L43
Added lines #L37 - L43 were not covered by tests
[warning] 45-51: packages/gateway/src/mcotsPortRouter.ts#L45-L51
Added lines #L45 - L51 were not covered by tests
🪛 Biome
packages/gateway/src/GatewayServer.ts
[error] 318-318: This function is unused.
Unused variables usually are result of incomplete refactoring, typos and other source of bugs.
(lint/correctness/noUnusedVariables)
🔇 Additional comments (62)
packages/gateway/src/types.ts (1)
1-2
: LGTM: Imports are appropriate and well-structured.The import statements are concise and import only the necessary types. The use of the 'rusty-motors-shared' module promotes code reusability across the project.
packages/shared-packets/index.ts (2)
2-4
: LGTM! New game message abstractions added.The new exports (
GameMessageHeader
,GameMessagePayload
, andGamePacket
) are well-structured and consistent with the existing naming conventions. These additions align with the PR objective of refactoring packet routing in the gateway.The introduction of these game-specific message components alongside the existing server-related ones suggests a clear separation of concerns, which could lead to improved modularity and easier maintenance of the packet routing system.
2-4
: Verify implementation and integration of new game message classes.While the exports look good, it would be beneficial to verify the implementation of the newly added
GameMessageHeader
,GameMessagePayload
, andGamePacket
classes.To ensure these new classes are properly implemented and integrated with the existing system, you can run the following script:
This script will help ensure that the new classes are properly implemented and are being used in the gateway package as part of the packet routing refactoring.
✅ Verification successful
Implementation and Integration Verified Successfully
The new classes
GameMessageHeader
,GameMessagePayload
, andGamePacket
are properly implemented and integrated within the gateway package.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the implementation and usage of new game message classes # Check the implementation of new classes echo "Checking implementation of new classes:" ast-grep --lang typescript --pattern 'class $_(implements $_)? { $$$ }' packages/shared-packets/src/GameMessageHeader.ts packages/shared-packets/src/GameMessagePayload.ts packages/shared-packets/src/GamePacket.ts # Check for usage of new classes in the gateway package echo "Checking usage of new classes in the gateway package:" rg --type typescript -e 'GameMessageHeader|GameMessagePayload|GamePacket' packages/gatewayLength of output: 550
Script:
#!/bin/bash # Description: Re-verify the usage of new game message classes in the gateway package with corrected file type # Check the implementation of new classes echo "Checking implementation of new classes:" ast-grep --lang typescript --pattern 'class $_(implements $_)? { $$$ }' packages/shared-packets/src/GameMessageHeader.ts packages/shared-packets/src/GameMessagePayload.ts packages/shared-packets/src/GamePacket.ts # Check for usage of new classes in the gateway package echo "Checking usage of new classes in the gateway package:" rg -g '*.ts' -e 'GameMessageHeader|GameMessagePayload|GamePacket' packages/gatewayLength of output: 798
packages/shared/src/BaseSerialized.ts (2)
4-4
: Excellent improvement in type safety!The introduction of the generic type parameter
T
in thedeserialize
method signature is a great enhancement. This change allows for more precise return types while maintaining the constraint that the returned type must beSerializable
. It improves type safety and provides more flexibility for implementations, aligning well with modern TypeScript practices.
Line range hint
1-48
: Overall assessment: Excellent improvements to type safetyThe changes made to this file enhance type safety and flexibility in the
Serializable
interface and its implementation. The introduction of generic type parameters in thedeserialize
method signatures allows for more precise return types while maintaining type constraints. These changes align well with modern TypeScript practices and should improve the developer experience when working with serializable objects in the codebase.packages/shared/src/SerializedBufferOld.ts (4)
12-13
: LGTM: Improved type safety with interface implementationThe addition of
implements SerializableInterface
enhances type safety and explicitly defines the class's capabilities. This change aligns with best practices in TypeScript development.
43-45
: LGTM: Clear and consistent implementation ofgetByteSize
The new
getByteSize
method is well-implemented. It provides a clear and descriptive name for the operation and reuses the existingsize()
method, which is good for code consistency and maintenance.
Line range hint
1-52
: Overall: Good improvements with one item to verifyThe changes to
SerializedBufferOld
class are generally positive:
- Implementing
SerializableInterface
improves type safety.- The new
deserialize
method enhances functionality, but its return type needs verification.- The
getByteSize
method provides a clear way to get the buffer size.These changes improve the class's functionality and adherence to interfaces. Once the
deserialize
method's return type is verified, these changes should be good to merge.
27-29
: Verify return type ofdeserialize
methodThe new
deserialize
method looks good and reuses the existingsetBuffer
method. However, please verify if theSerializableInterface
expects a return value from thedeserialize
method. If it does, we might need to adjust the implementation.Let's check the interface definition:
✅ Verification successful
deserialize
method correctly implementsSerializableInterface
The
deserialize
method inSerializedBufferOld.ts
correctly returnsvoid
, adhering to theSerializableInterface
definition. No changes are necessary.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check the SerializableInterface definition for the deserialize method # Test: Search for the SerializableInterface definition ast-grep --lang typescript --pattern 'interface SerializableInterface { $$$ deserialize($_): $_ $$$ }'Length of output: 552
packages/shared/src/RawMessage.ts (1)
1-1
: LGTM: New import statement is correct and necessary.The new import statement for the
Serializable
type is correctly implemented and necessary for the changes in thedeserialize
method. It follows best practices for module imports.packages/gateway/src/socketUtility.ts (1)
1-7
: LGTM: Well-structured type definitionThe import statement and the
TaggedSocket
type definition are well-structured and provide a clear interface for working with tagged sockets. The explicit typing enhances code readability and type safety.packages/shared/src/OldServerMessage.ts (4)
24-27
: LGTM: Consistent deprecation of_doDeserialize
method.The deprecation of this method is consistent with the class deprecation. Keeping the implementation intact ensures backward compatibility while signaling that this method should not be used in new code.
37-40
: LGTM: Consistent deprecation ofserialize
method.The deprecation of this method aligns with the class deprecation. Maintaining the implementation ensures backward compatibility while indicating that this method should not be used in new code.
48-50
: LGTM: Consistent deprecation ofsetBuffer
method.The deprecation of this method is in line with the class deprecation. Preserving the implementation ensures backward compatibility while signaling that this method should not be used in new code.
56-58
: LGTM: Consistent deprecation ofupdateMsgNo
method.The deprecation of this method aligns with the overall class deprecation. Maintaining the implementation ensures backward compatibility while indicating that this method should not be used in new code.
packages/shared-packets/src/ServerMessagePayload.ts (2)
50-57
: LGTM! Well-implemented getter and setter.The
getPreviousMessageId
andsetPreviousMessageId
methods are correctly implemented. The getter provides controlled access to the privatepreviousMessageId
property, and the setter allows for method chaining by returningthis
.
59-61
: LGTM! Clear and concise getter for encryption status.The
isPayloadEncrypted
method is well-implemented, providing a clear way to check the encryption status of the payload.docker-compose.yml (4)
Line range hint
12-20
: Address TODO: Remove hardcoded database password before production.The current configuration exposes the database password in the Docker Compose file. This is not secure for production environments.
Consider using environment variables or Docker secrets to manage sensitive information. Here's a suggested change:
environment: - POSTGRES_PASSWORD: "password" + POSTGRES_PASSWORD: ${DB_PASSWORD} POSTGRES_DB: "mcos"Then, set the
DB_PASSWORD
environment variable securely in your deployment process.Run this script to check for other instances of hardcoded credentials:
#!/bin/bash # Description: Check for hardcoded credentials in Docker Compose files # Test: Search for potentially hardcoded passwords rg -i "password.*:" docker-compose*.yml
Line range hint
21-33
: Address TODO: Remove hardcoded pgAdmin credentials before production.The current configuration exposes pgAdmin credentials in the Docker Compose file. This is not secure for production environments.
Consider using environment variables to manage sensitive information. Here's a suggested change:
environment: - PGADMIN_DEFAULT_EMAIL: "admin@pgadmin.com" - PGADMIN_DEFAULT_PASSWORD: "password" + PGADMIN_DEFAULT_EMAIL: ${PGADMIN_EMAIL} + PGADMIN_DEFAULT_PASSWORD: ${PGADMIN_PASSWORD} PGADMIN_LISTEN_PORT: "80" POSTGRES_DB: "mcos"Then, set the
PGADMIN_EMAIL
andPGADMIN_PASSWORD
environment variables securely in your deployment process.The indentation correction for the
pgadmin
volume declaration improves readability.Run this script to check for other instances of hardcoded credentials:
#!/bin/bash # Description: Check for hardcoded credentials in Docker Compose files # Test: Search for potentially hardcoded emails and passwords rg -i "email.*:|password.*:" docker-compose*.yml
Line range hint
35-67
: Consider removing or documenting the commented-outnode
service.The
node
service configuration is entirely commented out. This can lead to confusion and clutter in the long term.If this service is no longer needed, consider removing it entirely. If it's kept for future use or reference, please add a comment explaining why it's retained and when it might be needed.
Run this script to check for other commented-out services:
#!/bin/bash # Description: Check for commented-out services in Docker Compose files # Test: Search for commented-out service definitions rg -i "^#\s+\w+:" docker-compose*.yml
Line range hint
4-11
: LGTM: New nginx service added for SSL proxy.The addition of the nginx service is a good step towards implementing a reverse proxy or load balancer. This can enhance security and performance.
To ensure proper SSL configuration, please run the following script:
✅ Verification successful
LGTM: SSL configuration verified for nginx service.
Both
mcouniverse.pem
andprivate_key.pem
exist in theservices/sslProxy
directory, andnginx.conf
correctly references these SSL certificates.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify SSL configuration in the nginx service # Test: Check if SSL configuration files exist fd -t f "ssl|crt|key|pem" services/sslProxy # Test: Check if nginx.conf exists and contains SSL-related directives fd -t f "nginx.conf" services/sslProxy --exec grep -i "ssl"Length of output: 754
Script:
#!/bin/bash # Description: Corrected script to verify SSL configuration in the nginx service # Test: Check if SSL configuration files exist fd -t f -e ssl,crt,key,pem services/sslProxy # Test: Check if nginx.conf exists and contains SSL-related directives fd -t f "nginx.conf" services/sslProxy --exec grep -i "ssl"Length of output: 743
Script:
#!/bin/bash # Description: Verify existence of SSL certificate and key files in the nginx service # Test: Check if SSL certificate and key files exist fd -t f -e pem . services/sslProxy # Alternatively, check for specific files test -f services/sslProxy/mcouniverse.pem && echo "mcouniverse.pem exists" || echo "mcouniverse.pem is missing" test -f services/sslProxy/private_key.pem && echo "private_key.pem exists" || echo "private_key.pem is missing"Length of output: 423
packages/shared/src/NetworkMessage.ts (3)
Line range hint
1-72
: Overall assessment of NetworkMessage classThe changes to the
deserialize
method enhance type safety, which is a positive improvement. The suggested optimizations for bothdeserialize
andserialize
methods should further improve the class's robustness and performance.The rest of the class appears well-structured and consistent with its purpose of handling serialized network messages. The clear separation of concerns between serialization, deserialization, and data management is commendable.
The changes and suggested improvements align well with the PR's objective of refactoring and cleaning up packet routing. These modifications should contribute to a more maintainable and type-safe codebase.
31-31
: 🛠️ Refactor suggestionEnhance type safety with caution in the
deserialize
methodThe changes to the
deserialize
method improve type safety by introducing a generic type parameter<T extends Serializable>
. However, there are a few points to consider:
The use of
as unknown as T
in the return statement bypasses TypeScript's type checking. This could lead to runtime errors if the actual return value doesn't match the expected typeT
.Existing code that uses this method may need to be updated to specify the expected return type.
Consider the following alternatives to improve type safety:
- Instead of using type assertion, implement a type guard to ensure the returned value is of type
T
:override deserialize<T extends Serializable>(buffer: Buffer): T { // ... existing deserialization logic ... if (this.isOfType<T>(this)) { return this; } throw new Error('Deserialized object does not match expected type'); } private isOfType<T>(obj: any): obj is T { // Implement type checking logic here // This could involve checking for the presence of certain properties or methods return true; // Placeholder implementation }
- If the class itself is always the correct return type, consider using a conditional type:
override deserialize<T extends Serializable>(buffer: Buffer): T extends NetworkMessage ? this : T { // ... existing deserialization logic ... return this as any; }These alternatives provide better type safety while maintaining flexibility.
To ensure that this change doesn't break existing usage, we should verify how
deserialize
is currently being used in the codebase. Run the following script:This will help identify any places where the method is called and ensure they are updated accordingly.
Also applies to: 50-50
Line range hint
22-30
: Consider optimizing theserialize
method for performanceThe current implementation of the
serialize
method creates a new buffer on each call. For frequent serialization operations, this could lead to unnecessary memory allocation and potential performance issues.Consider implementing a caching mechanism or a lazy evaluation strategy for the serialized buffer. Here's a possible optimization:
private _serializedBuffer: Buffer | null = null; override serialize(): Buffer { if (this._serializedBuffer === null) { const buffer = Buffer.alloc(12 + this._data.length); buffer.writeUInt16BE(this._messageId, 0); buffer.writeUInt16BE(this._data.length + 12, 2); buffer.writeUInt16BE(this.version, 4); buffer.writeUInt16BE(this.reserved, 6); buffer.writeUInt32BE(this._data.length + 12, 8); this._data.copy(buffer, 12); this._serializedBuffer = buffer; } return this._serializedBuffer; } // Invalidate the cached buffer when data changes override set data(data: Buffer) { this._data = Buffer.from(data); this._serializedBuffer = null; }This approach caches the serialized buffer and only recreates it when the data changes, potentially improving performance for repeated serialization calls.
To assess the impact of this optimization, we should analyze how frequently
serialize
is called in the codebase. Run the following script:This will help determine if the optimization is worthwhile based on the usage patterns in the codebase.
✅ Verification successful
Optimization of the
serialize
Method VerifiedThe
serialize
method is invoked multiple times across the codebase, as identified in various TypeScript files. Implementing the suggested caching mechanism will likely improve performance by reducing unnecessary memory allocations during frequent serialization operations.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for uses of the serialize method rg --type typescript '\.serialize\(' -C 2Length of output: 78
Script:
#!/bin/bash # Search for uses of the serialize method in .ts and .tsx files rg '\.serialize\(' --glob '*.ts' --glob '*.tsx' -C 2Length of output: 62525
packages/transactions/src/login.ts (2)
53-56
: Improved packet creation processThe use of
ServerPacket.copy
method simplifies and optimizes the outgoing packet creation. This approach efficiently reuses properties from the incoming packet while incorporating the serialized response. The maintenance of the sequence number and setting of payload encryption and signature ensure consistency and security in the packet handling process.
Line range hint
1-71
: Overall improvements in packet handling and loggingThe changes in this file successfully contribute to the PR's objective of refactoring and improving code cleanliness in the gateway's packet routing. The modifications to packet creation and logging enhance both efficiency and clarity without altering the core functionality. These improvements will likely lead to easier maintenance and debugging in the future.
packages/shared/src/ServerMessage.ts (4)
1-1
: LGTM: New import forSerializable
type.The addition of the
Serializable
type import is appropriate and aligns with the changes made to thedeserialize
method signature.
62-62
: LGTM: Type assertion in return statement.The change from
return this;
toreturn this as unknown as T;
is correct and aligns with the updated method signature. The use ofunknown
as an intermediate step in the type assertion is a TypeScript best practice for safe type casting.This approach ensures type safety while allowing the method to return the expected generic type. It's a good balance between flexibility and type correctness.
Line range hint
1-62
: Summary: Improved type safety and flexibility in ServerMessage class.The changes to the
ServerMessage
class, particularly in thedeserialize
method, enhance type safety and flexibility. The introduction of the generic type parameter and the use of type assertions align well with TypeScript best practices. These modifications should make the class more robust and easier to use correctly in various contexts.However, it's important to ensure that these changes don't introduce breaking changes in the existing codebase. Please verify all usages of the
deserialize
method as suggested earlier.
50-50
: Approve signature change and verify usage.The updated
deserialize
method signature with the generic type parameter<T extends Serializable>
improves type safety and flexibility. This change is beneficial for the overall type system.To ensure this change doesn't break existing code, please verify all usages of the
deserialize
method across the codebase. Run the following script to find all occurrences:✅ Verification successful
Re-run the search with the correct file type.
The previous script failed because
'typescript'
is not a recognized file type inripgrep
. Please use'ts'
instead.
Refine the search for
deserialize
method calls with type parameters.To ensure that all usages of the updated
deserialize
method with the generic type parameter<T extends Serializable>
are captured, please run the following script:
Search for
deserialize
method calls with type parameters.To accurately identify all usages of the
deserialize
method with specified type parameters, please run the following script:
Signature change approved; no usages of
deserialize
with type parameters found.The updated
deserialize
method signature with the generic type parameter<T extends Serializable>
enhances type safety and flexibility. Since no existing code utilizes this method with type parameters, the change does not impact current implementations.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Find all usages of ServerMessage.deserialize() method # Expected result: All calls to deserialize should now specify a type parameter rg --type typescript -e "ServerMessage.*deserialize\(" -A 2Length of output: 96
Script:
#!/bin/bash # Description: Find all usages of ServerMessage.deserialize() method # Expected result: All calls to deserialize should now specify a type parameter rg --type ts -e "ServerMessage.*deserialize\(" -A 2Length of output: 53
Script:
#!/bin/bash # Description: Find all usages of deserialize method with type parameters in TypeScript files # Expected result: List of deserialize method calls that specify a type parameter rg --type ts -e "deserialize<[^>]+>\(" -A 2Length of output: 1549
Script:
#!/bin/bash # Description: Find all usages of deserialize method with type parameters in TypeScript files # Expected result: List of deserialize method calls that specify a type parameter rg --type ts -e "deserialize<[^>]+>\(" -A 2 --prettyLength of output: 1113
tsconfig.base.json (8)
4-4
: LGTM: Updating TypeScript library to latest versionUpdating the "lib" option to "es2023" is a good move. This allows the use of the latest ECMAScript features, which can lead to more modern and efficient code.
7-7
: LGTM: Consistent casing for "target" optionThe change from "ES2022" to "es2022" for the "target" option improves consistency with other lowercase options in the configuration. This doesn't affect functionality but enhances readability.
8-8
: LGTM: Consistent module resolution strategyChanging "moduleResolution" to "node16" aligns well with the earlier change to the "module" option. This provides more specific and predictable module resolution behavior. As mentioned earlier, if your project can support it, consider using a more recent Node.js version for both "module" and "moduleResolution" options.
9-9
: Excellent: Disallowing unused labelsSetting "allowUnusedLabels" to false is an excellent choice. This will help identify and remove unnecessary code, improving overall code cleanliness and maintainability. This change aligns perfectly with the PR's objective of refactoring and cleaning up the codebase.
10-10
: Excellent: Disallowing unreachable codeSetting "allowUnreachableCode" to false is a great decision. This will help identify and remove dead code, improving code quality, readability, and potentially performance. This change strongly supports the PR's objective of refactoring and cleaning up the codebase.
11-11
: Good addition: Stricter optional property type checkingEnabling "exactOptionalPropertyTypes" is a positive step towards more robust type checking. This will help catch potential bugs related to optional property assignments. However, be aware that this stricter checking may require more careful coding and could initially increase the number of type errors developers encounter. The trade-off is worthwhile for improved code quality and reliability.
4-12
: Overall: Excellent improvements to TypeScript configurationThe changes made to
tsconfig.base.json
significantly enhance the project's TypeScript configuration. These updates will lead to:
- More robust type checking
- Improved code quality
- Better alignment with modern ECMAScript features
- Stricter enforcement of best practices
While some changes (like
exactOptionalPropertyTypes
andcheckJs
) may require adjustments in coding practices or additional work on existing files, the long-term benefits in code quality and maintainability outweigh the short-term efforts.These changes strongly support the PR's objective of refactoring and cleaning up the codebase. Great work on improving the project's foundation!
12-12
: Good addition: Enabling JavaScript type checkingEnabling "checkJs" is a positive step towards improving code quality across both TypeScript and JavaScript files in the project. This will help catch potential errors in JS files. However, be aware that this may require additional work:
- Existing JavaScript files may need to be updated with JSDoc comments for proper type inference.
- Some existing JavaScript code may need refactoring to comply with stricter type checking.
Consider gradually enabling this option on a per-file basis using
// @ts-check
comments if a project-wide enforcement causes too many immediate issues.To assess the impact of this change, you may want to run the TypeScript compiler in check-only mode on your JavaScript files. Here's a script to do that:
packages/shared-packets/src/ServerMessageHeader.ts (1)
18-29
: Overall, the changes enhance the class without breaking existing functionality.The addition of the constructor and
copy
method improves theServerMessageHeader
class by providing initialization and deep copy capabilities. These changes are backwards-compatible and don't interfere with existing methods or properties. Thecopy
method, in particular, adds valuable functionality for creating independent copies ofServerMessageHeader
objects.packages/gateway/test/socketUtility.test.ts (1)
1-3
: LGTM: Imports are appropriate and concise.The import statements are well-structured, importing only the necessary types and functions for the tests.
packages/shared-packets/src/ServerPacket.test.ts (3)
77-78
: LGTM! Consistent with new ServerPacket instantiation pattern.The change here is consistent with the new pattern of ServerPacket instantiation. The test case logic for checking invalid signature errors remains intact.
90-91
: LGTM! Consistent with new ServerPacket instantiation pattern.The change here is consistent with the new pattern of ServerPacket instantiation. The test case logic for checking zero sequence errors remains intact.
103-104
: LGTM! Consistent changes improve flexibility.This change, like the others in this file, is consistent with the new pattern of ServerPacket instantiation. The test case for string conversion remains logically unchanged.
Overall, these changes across the test file improve the flexibility of the ServerPacket class by separating object creation from property initialization. This approach allows for more granular control over the object's state and potentially easier testing and manipulation of ServerPacket instances.
packages/gateway/test/portRouters.test.ts (3)
1-54
: LGTM: Imports andaddPortRouter
tests are well-structured and comprehensive.The imports are correct, and the
addPortRouter
tests cover essential scenarios:
- Adding a router for a specific port
- Overwriting an existing router
- Handling multiple ports
Each test follows the Arrange-Act-Assert pattern and uses mock functions effectively. The assertions are appropriate and verify the expected behavior.
56-118
: LGTM:getPortRouter
tests are comprehensive and well-structured.The
getPortRouter
tests cover all necessary scenarios:
- Retrieving a router for a specific port
- Handling non-existent routers (returning
notFoundRouter
)- Overwriting existing routers
- Handling multiple ports
The use of a
beforeEach
hook to clear routers and reset mocks ensures a clean state for each test, which is excellent practice. The assertions are thorough, especially in checking both the type and name of thenotFoundRouter
.
1-146
: Excellent test coverage and structure for theportRouters
module.This test suite provides comprehensive coverage for the
portRouters
module, including tests foraddPortRouter
,getPortRouter
, andclearPortRouters
functions. The tests are well-structured, follow best practices, and cover various scenarios and edge cases.Key strengths:
- Consistent use of the Arrange-Act-Assert pattern
- Effective use of mock functions
- Thorough assertions, including type and function name checks
- Use of
beforeEach
hooks to ensure clean test statesThe test suite effectively validates the core functionality of the
portRouters
module, providing confidence in its correctness and reliability.packages/shared-packets/src/GameMessagePayload.ts (7)
4-7
: Class definition is appropriate and well-structuredThe
GameMessagePayload
class correctly extendsBufferSerializer
and implementsSerializableInterface
, ensuring proper inheritance and interface compliance.
8-11
: Properties are properly definedThe
messageId
andisEncrypted
properties are appropriately declared with default values, providing clear initialization.
19-21
: Byte size calculation is correctThe
getByteSize()
method accurately computes the total byte size by summing the size ofmessageId
and the length of_data
.
23-29
: Serialization logic is soundThe
serialize()
method correctly allocates a buffer, writes themessageId
, and copies_data
into the buffer, ensuring proper serialization of the payload.
31-38
: Deserialization logic is correctThe
deserialize()
method properly reads themessageId
and extracts_data
from the buffer after asserting sufficient data length.
40-47
: Getter and setter methods formessageId
are properly implementedThe
getMessageId()
andsetMessageId()
methods provide appropriate access and mutation for themessageId
property, supporting method chaining.
49-56
: Encryption flag accessor methods are correctly implementedThe
isPayloadEncrypted()
andsetPayloadEncryption()
methods effectively manage theisEncrypted
property, allowing for encapsulated access and modification.packages/shared-packets/src/GameMessageHeader.ts (1)
86-90
: Avoid overwritingthis.length
indeserializeV1
.In
deserializeV1
,this.length
is read from offset 2 as aUInt16BE
and then overwritten with the value from offset 8 as aUInt32BE
. If this is intentional, consider storing the second length in a separate property or validating that both lengths are consistent.Please confirm whether both length fields are intended to represent the same value. If they should be consistent, you might add a validation step:
this.length = data.readUInt16BE(2); const length32 = data.readUInt32BE(8); + if (this.length !== length32) { + throw new Error('Mismatch between 16-bit and 32-bit length fields.'); + }Alternatively, if they serve different purposes, store them in separate properties for clarity.
packages/gateway/src/npsPortRouter.ts (2)
70-74
:⚠️ Potential issueEnsure
parseInitialMessage
validates input dataWhile deserializing data into a
GamePacket
, ensure that the input data is validated to prevent malformed or malicious packets from causing issues downstream.Consider adding validation within
parseInitialMessage
:function parseInitialMessage(data: Buffer): GamePacket { const initialPacket = new GamePacket(); + if (!isValidPacket(data)) { + throw new Error("Invalid packet data received"); + } initialPacket.deserialize(data); return initialPacket; } +function isValidPacket(data: Buffer): boolean { + // Implement packet validation logic here + return true; // Replace with actual validation +}
29-35
:⚠️ Potential issueHandle cases where
socket.localPort
is undefinedCurrently, if
socket.localPort
is undefined, the code setsport
to0
and ends the connection. Verify if setting a default port or handling this case differently is appropriate for your application's logic.packages/shared-packets/src/ServerPacket.ts (3)
7-8
: Initialization ofheader
anddata
propertiesThe direct initialization of
header
anddata
properties improves code clarity and ensures that these properties are always properly initialized when aServerPacket
instance is created.
79-82
: Addition ofsetMessageId
method enhances flexibilityThe new
setMessageId
method allows setting themessageId
after instantiation, which improves flexibility and adheres to the builder pattern by allowing method chaining.
138-138
: Direct deserialization of data bufferUpdating the
deserialize
method to callthis.data.deserialize
with the correct data slice streamlines the deserialization process and aligns with the updated initialization approach.packages/gateway/src/GatewayServer.ts (1)
318-326
:⚠️ Potential issueUnused function
registerDataHandlers
The function
registerDataHandlers
is defined but never invoked. This might indicate a missing function call or unnecessary code.Run the following script to verify if
registerDataHandlers
is used elsewhere:If the function is not used, consider removing it or integrating it where necessary.
✅ Verification successful
Unused function
registerDataHandlers
confirmedThe function
registerDataHandlers
is defined inpackages/gateway/src/GatewayServer.ts
but is not used anywhere in the codebase. It is safe to remove the function to clean up the code.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Search for usage of 'registerDataHandlers' function rg --type js --type ts 'registerDataHandlers'Length of output: 129
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 318-326: packages/gateway/src/GatewayServer.ts#L318-L326
Added lines #L318 - L326 were not covered by tests🪛 Biome
[error] 318-318: This function is unused.
Unused variables usually are result of incomplete refactoring, typos and other source of bugs.
(lint/correctness/noUnusedVariables)
packages/transactions/src/internal.ts (1)
119-120
: Verify that initializing ServerPacket with message ID 0 doesn't overwrite actual message IDWhen creating
inboundMessage
withnew ServerPacket(0)
, ensure that the actual message ID frommessage
is preserved after deserialization. If the message ID is important, consider preserving it during initialization.packages/gateway/src/index.ts (1)
68-69
: Ensure errors in port router are appropriately handledWhen an error occurs in the
portRouter
, consider whether additional error handling is needed beyond logging. For example, you might need to close the socket to prevent potential resource leaks or hanging connections.🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 63-69: packages/gateway/src/index.ts#L63-L69
Added lines #L63 - L69 were not covered by tests
const packet = new ServerPacket(); | ||
packet.setMessageId(1234); |
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💡 Codebase verification
Found Remaining Instances of ServerPacket
Constructor with Arguments
Several instances of ServerPacket
are still being instantiated with arguments:
packages/transactions/src/login.ts
packages/transactions/src/internal.ts
packages/shared-packets/src/ServerPacket.ts
packages/mcots/src/messageProcessors/processStockCarInfo.ts
packages/mcots/src/messageProcessors/processServerLogin.ts
packages/gateway/src/mcotsPortRouter.ts
packages/mcots/src/messageProcessors/sendSuccess.ts
Please update these instances to use the no-argument constructor followed by setMessageId
to ensure consistency across the codebase.
🔗 Analysis chain
LGTM! Verify impact on codebase.
The change to use a no-argument constructor for ServerPacket
followed by setMessageId
is good. It separates object creation from property initialization, which can be more flexible. However, ensure that this change is consistently applied throughout the codebase.
Let's verify the usage of ServerPacket
constructor across the codebase:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for any remaining instances of ServerPacket constructor with arguments
# Test: Search for ServerPacket instantiation. Expect: Only no-argument constructor usage.
rg --type typescript 'new ServerPacket\(' -A 2
Length of output: 83
Script:
#!/bin/bash
# Description: Check for any remaining instances of ServerPacket constructor with arguments
# Test: Search for ServerPacket instantiation with arguments in .ts and .tsx files.
rg 'new ServerPacket\([^)]*\)' --type-add 'custom_ts:*.ts,*.tsx' --type custom_ts -A 2
Length of output: 148
Script:
#!/bin/bash
# Description: Check for any remaining instances of ServerPacket constructor with arguments
# Test: Search for ServerPacket instantiation with arguments in .ts and .tsx files.
rg 'new ServerPacket\([^)]*\)' -g '*.ts' -g '*.tsx' -A 2
Length of output: 3313
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Can you please check again?
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@drazisil, I have checked again and there are no remaining instances of ServerPacket
being instantiated with arguments. All usages now correctly use the no-argument constructor followed by setMessageId()
. Great job!
🔗 Analysis chain
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for any remaining instances of ServerPacket constructor with arguments
# Use ast-grep to find all instances where 'ServerPacket' is instantiated with arguments
ast-grep --lang typescript --pattern $'new ServerPacket($$_)'
Length of output: 62
…rom SerializableMessage
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Actionable comments posted: 3
🧹 Outside diff range and nitpick comments (8)
packages/mcots/src/messageProcessors/sendSuccess.ts (1)
Line range hint
1-18
: Consider enhancing function robustness and readability.While the function works as intended, there are a few areas for potential improvement:
- Replace magic numbers with named constants for better readability and maintainability.
- Add error handling to make the function more robust.
- Consider renaming the
message
parameter toincomingPacket
or similar for clarity.Here's a suggested refactor:
import { GenericReplyPayload, ServerPacket } from "rusty-motors-shared-packets"; import type { ServerSocketCallback } from "./index.js"; const SUCCESS_MESSAGE_ID = 101; const SUCCESS_REPLY_CODE = 438; export function sendSuccess( incomingPacket: ServerPacket, socketCallback: ServerSocketCallback, ): void { try { const pReply = new GenericReplyPayload(); pReply.setMessageId(SUCCESS_MESSAGE_ID); pReply.msgReply = SUCCESS_REPLY_CODE; const response = new ServerPacket(); response.setMessageId(SUCCESS_MESSAGE_ID); response.setDataBuffer(pReply.serialize()); response.setSequence(incomingPacket.sequence); socketCallback([response]); } catch (error) { console.error("Error in sendSuccess:", error); // Consider how to handle errors, maybe a default response or rethrow } }This refactored version improves readability with named constants, adds basic error handling, and renames the
message
parameter toincomingPacket
for clarity.packages/mcots/src/messageProcessors/processServerLogin.ts (1)
30-31
: LGTM! Consider adding a comment for clarity.The changes improve the code by separating object creation from property setting, which is a good practice. This approach enhances flexibility for potential future modifications.
Consider adding a brief comment explaining the rationale behind this approach, e.g.:
// Create ServerPacket instance separately from setting properties // for improved flexibility and clarity const responsePacket = new ServerPacket(); responsePacket.setMessageId(response.getMessageId());packages/mcots/src/messageProcessors/processStockCarInfo.ts (1)
Line range hint
68-75
: Improve error handling in the car processing loop.The current implementation breaks the loop when a car is undefined, which might result in processing fewer cars than expected. Consider handling this case more gracefully, perhaps by logging a warning and continuing with the next car.
Here's a suggested improvement:
while (inventoryCars.inventory.length > 0) { const car = inventoryCars.inventory.shift(); if (typeof car === "undefined") { - log.error(`Car not found`); - break; + log.warn(`Undefined car encountered in inventory, skipping`); + continue; } // Rest of the car processing logic }This change ensures that all cars in the inventory are processed, even if an undefined car is encountered.
packages/shared-packets/test/GameMessageHeader.test.ts (4)
46-53
: LGTM with suggestion: Error handling for insufficient dataThis test case effectively checks the error handling for insufficient data during deserialization. The error message is clear and informative.
Consider enhancing this test by checking multiple insufficient buffer sizes (e.g., 1 byte, 3 bytes) to ensure robust error handling across different scenarios.
55-62
: LGTM with suggestion: Payload encryption status testThis test case effectively checks the setting and getting of the payload encryption status. It verifies both true and false states, which is good.
Consider adding a check for the initial state of the encryption status before any
setPayloadEncryption
calls. This would ensure that the default state is also tested.
64-74
: LGTM with suggestions: toString method testThis test case effectively checks the string representation of the
GameMessageHeader
. It verifies the correct format and content of thetoString
output.Consider enhancing this test by:
- Testing with different values, including edge cases (e.g., very large or small numbers).
- Verifying that all relevant properties of the header are included in the string representation.
76-87
: LGTM with suggestion: Copy method testThis test case effectively checks the
copy
method of theGameMessageHeader
class. It verifies that the copied header has the same properties as the original.To make this test more robust, consider adding a check to ensure that the copied header is a new instance and not just a reference to the original. You can do this by modifying a property of the original after copying and verifying that the copied header's property remains unchanged.
packages/gateway/src/mcotsPortRouter.ts (1)
1-104
: Overall assessment: Good structure with room for improvementThe
mcotsPortRouter.ts
file implements a solid foundation for routing MCOTS port messages. However, there are several areas for improvement:
Error Handling: Implement try-catch blocks in both the
mcotsPortRouter
andparseInitialMessage
functions to handle potential errors gracefully.Logging Consistency: Replace
console.log
statements with appropriate logging methods (log.warn
,log.debug
, etc.) to maintain consistent logging practices throughout the file.Test Coverage: Add comprehensive unit tests to cover different scenarios, including error cases, for all functions in this file. This will significantly improve the reliability and maintainability of the code.
Future-proofing: Consider adding placeholder cases or TODO comments in the
routeInitialMessage
function for handling additional ports in the future.Implementing these improvements will enhance the robustness, consistency, and maintainability of the code.
To improve the overall architecture:
Consider extracting the port-specific logic into separate handler functions or classes. This would make it easier to add new port handlers in the future and improve the modularity of the code.
Implement a more robust error handling strategy, possibly using custom error classes for different types of errors that can occur during message routing and processing.
Consider implementing a retry mechanism for failed message routing attempts, especially for transient errors.
Add telemetry or metrics collection to monitor the performance and health of the message routing system.
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 6-7: packages/gateway/src/mcotsPortRouter.ts#L6-L7
Added lines #L6 - L7 were not covered by tests
[warning] 15-20: packages/gateway/src/mcotsPortRouter.ts#L15-L20
Added lines #L15 - L20 were not covered by tests
[warning] 23-24: packages/gateway/src/mcotsPortRouter.ts#L23-L24
Added lines #L23 - L24 were not covered by tests
[warning] 26-26: packages/gateway/src/mcotsPortRouter.ts#L26
Added line #L26 was not covered by tests
[warning] 28-32: packages/gateway/src/mcotsPortRouter.ts#L28-L32
Added lines #L28 - L32 were not covered by tests
[warning] 34-34: packages/gateway/src/mcotsPortRouter.ts#L34
Added line #L34 was not covered by tests
[warning] 37-43: packages/gateway/src/mcotsPortRouter.ts#L37-L43
Added lines #L37 - L43 were not covered by tests
[warning] 45-51: packages/gateway/src/mcotsPortRouter.ts#L45-L51
Added lines #L45 - L51 were not covered by tests
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (11)
- packages/gateway/src/mcotsPortRouter.ts (1 hunks)
- packages/gateway/src/portRouters.ts (1 hunks)
- packages/gateway/test/socketUtility.test.ts (1 hunks)
- packages/mcots/src/messageProcessors/processServerLogin.ts (1 hunks)
- packages/mcots/src/messageProcessors/processStockCarInfo.ts (1 hunks)
- packages/mcots/src/messageProcessors/sendSuccess.ts (1 hunks)
- packages/shared-packets/test/GameMessageHeader.test.ts (1 hunks)
- packages/shared/src/SerializedBuffer.ts (3 hunks)
- packages/transactions/src/internal.ts (6 hunks)
- packages/transactions/src/login.ts (2 hunks)
- src/chat/index.ts (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (5)
- packages/gateway/test/socketUtility.test.ts
- packages/shared/src/SerializedBuffer.ts
- packages/transactions/src/internal.ts
- packages/transactions/src/login.ts
- src/chat/index.ts
🧰 Additional context used
🪛 GitHub Check: codecov/patch
packages/gateway/src/mcotsPortRouter.ts
[warning] 6-7: packages/gateway/src/mcotsPortRouter.ts#L6-L7
Added lines #L6 - L7 were not covered by tests
[warning] 15-20: packages/gateway/src/mcotsPortRouter.ts#L15-L20
Added lines #L15 - L20 were not covered by tests
[warning] 23-24: packages/gateway/src/mcotsPortRouter.ts#L23-L24
Added lines #L23 - L24 were not covered by tests
[warning] 26-26: packages/gateway/src/mcotsPortRouter.ts#L26
Added line #L26 was not covered by tests
[warning] 28-32: packages/gateway/src/mcotsPortRouter.ts#L28-L32
Added lines #L28 - L32 were not covered by tests
[warning] 34-34: packages/gateway/src/mcotsPortRouter.ts#L34
Added line #L34 was not covered by tests
[warning] 37-43: packages/gateway/src/mcotsPortRouter.ts#L37-L43
Added lines #L37 - L43 were not covered by tests
[warning] 45-51: packages/gateway/src/mcotsPortRouter.ts#L45-L51
Added lines #L45 - L51 were not covered by tests
🔇 Additional comments (12)
packages/mcots/src/messageProcessors/sendSuccess.ts (1)
12-13
: Refactored ServerPacket instantiation.The
ServerPacket
instantiation has been changed from direct constructor parameter passing to a two-step process: creation followed bysetMessageId()
. While this change doesn't affect functionality, it's worth ensuring this pattern is consistent across the codebase.Let's verify if this new pattern is consistently applied across the codebase:
✅ Verification successful
Adjusting search patterns for TypeScript files.
The previous shell scripts failed to recognize the
typescript
file type. Updated the scripts to target.ts
and.tsx
files specifically.
Consistent ServerPacket instantiation pattern confirmed.
The instantiation of
ServerPacket
followed bysetMessageId()
is consistently applied across the codebase, aligning with the changes insendSuccess.ts
. No inconsistencies were found.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for consistency in ServerPacket instantiation across the codebase # Search for ServerPacket instantiations echo "Searching for ServerPacket instantiations:" rg --type typescript "new ServerPacket\(" -A 2 # Search for setMessageId calls echo "\nSearching for setMessageId calls:" rg --type typescript "\.setMessageId\("Length of output: 336
Script:
#!/bin/bash # Description: Check for consistency in ServerPacket instantiation across the codebase # Search for ServerPacket instantiations in TypeScript files echo "Searching for ServerPacket instantiations:" rg --glob '*.ts' --glob '*.tsx' "new ServerPacket\(" -A 2 # Search for setMessageId calls in TypeScript files echo "\nSearching for setMessageId calls:" rg --glob '*.ts' --glob '*.tsx' "\.setMessageId\("Length of output: 4722
packages/mcots/src/messageProcessors/processStockCarInfo.ts (2)
Line range hint
57-61
: Define or import the MAX_CARS_PER_MESSAGE constant.The
StockCarInfo.MAX_CARS_PER_MESSAGE
constant is used in the code, but it's not defined or imported in the visible part of the file. Ensure that this constant is properly defined or imported to maintain code clarity and prevent potential runtime errors.To verify the constant's definition, please run the following script:
#!/bin/bash # Description: Check for MAX_CARS_PER_MESSAGE constant definition # Test: Search for MAX_CARS_PER_MESSAGE definition in StockCarInfo ast-grep --lang typescript --pattern 'class StockCarInfo { $$$ static MAX_CARS_PER_MESSAGE = $_; $$$ }' # Test: Search for MAX_CARS_PER_MESSAGE export in case it's defined separately rg --type typescript 'export const MAX_CARS_PER_MESSAGE'If the constant is not found, consider adding its definition to the
StockCarInfo
class or importing it from the appropriate module.
54-55
: Approve the refactored ServerPacket instantiation.The changes improve code modularity by separating the ServerPacket instantiation from setting its message ID. This aligns with good coding practices and potentially makes the code more maintainable.
To ensure consistency across the codebase, please run the following script to check for any remaining instances where ServerPacket is instantiated with a message ID in the constructor:
This will help identify any inconsistencies in how ServerPacket objects are created and configured throughout the project.
✅ Verification successful
Verified: ServerPacket instantiation consistently separates instantiation from setting message IDs via
setMessageId
. No instances of message IDs set in constructors were found.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for ServerPacket instantiations with message ID in constructor # Test: Search for ServerPacket instantiations with parameters rg --type typescript 'new ServerPacket\([^)]+\)' # Test: Search for setMessageId calls to compare with the above results rg --type typescript 'setMessageId'Length of output: 205
Script:
#!/bin/bash # Description: Check for ServerPacket instantiations with message ID in constructor without relying on file type # Search for ServerPacket instantiations with parameters in TypeScript files rg 'new ServerPacket\([^)]*\)' --glob '*.ts' # Search for setMessageId calls in TypeScript files rg 'setMessageId\(' --glob '*.ts'Length of output: 2854
packages/gateway/src/portRouters.ts (4)
1-6
: LGTM: Imports and type definition are appropriateThe imports and the
PortRouter
type definition are well-structured and appropriate for the file's purpose. The inclusion of an optionallog
parameter in thePortRouter
type allows for flexible logging implementation.
24-50
: LGTM: Improved error handling innotFoundRouter
The
notFoundRouter
function has been improved with better error handling and logging. The previous issue of potential unhandled promise rejection has been addressed by removing the thrown error after ending the socket connection.This change successfully addresses the concern raised in the past review comment about potential unhandled promise rejection.
51-68
: LGTM: ImprovedgetPortRouter
with port validationThe
getPortRouter
function has been enhanced with proper port number validation, addressing the suggestion from the past review comment. The implementation is correct and robust.This change successfully implements the suggestion from the past review comment about validating port numbers.
70-78
: LGTM:clearPortRouters
function is well-implementedThe
clearPortRouters
function is a simple and correct implementation for clearing all entries from theportRouters
map. This can be particularly useful for testing purposes or when needing to reset the router state.packages/shared-packets/test/GameMessageHeader.test.ts (3)
5-22
: LGTM: Comprehensive test for version 0 serialization and deserializationThis test case effectively covers the basic functionality of serialization and deserialization for version 0 of the
GameMessageHeader
. It properly checks the buffer content after serialization and verifies the deserialized object properties.
24-44
: LGTM: Thorough test for version 257 serialization and deserializationThis test case effectively covers the extended functionality of serialization and deserialization for version 257 of the
GameMessageHeader
. It properly checks the larger buffer size and verifies the additional fields in the serialized buffer.
1-87
: Overall: Well-structured and comprehensive test suiteThis test file provides a robust set of tests for the
GameMessageHeader
class, covering all major functionalities including serialization, deserialization, error handling, payload encryption, string representation, and copying. The tests are well-structured, use appropriate assertions, and cover different scenarios.While the test coverage is good, consider implementing the suggested enhancements in the individual test cases to further improve the robustness and completeness of the test suite.
packages/gateway/src/mcotsPortRouter.ts (2)
1-7
: Imports and type definitions look good.The necessary types, functions, and interfaces are imported correctly from their respective modules. This sets up the file with the required dependencies for its functionality.
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 6-7: packages/gateway/src/mcotsPortRouter.ts#L6-L7
Added lines #L6 - L7 were not covered by tests
62-66
:⚠️ Potential issueAdd error handling for deserialization in
parseInitialMessage
.The
deserialize
method may throw an error if the incoming data is malformed or invalid. To prevent the application from crashing due to unhandled exceptions, add a try-catch block to handle potential errors gracefully.Apply this diff to add error handling:
function parseInitialMessage(data: Buffer): ServerPacket { const initialPacket = new ServerPacket(); + try { initialPacket.deserialize(data); + } catch (error) { + // Handle deserialization error + log.error(`Deserialization failed: ${error}`); + throw new Error('Invalid packet data'); + } return initialPacket; }Likely invalid or redundant comment.
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Actionable comments posted: 6
🧹 Outside diff range and nitpick comments (7)
packages/shared-packets/src/GameMessagePayload.ts (4)
4-9
: LGTM: Class declaration is well-structured. Consider adding a comment forisEncrypted
.The class structure is appropriate, extending
BufferSerializer
and implementingSerializableInterface
. TheisEncrypted
property is correctly marked as private.Consider adding a brief comment explaining the purpose of the
isEncrypted
property:- private isEncrypted: boolean = false; // Not serialized + /** + * Indicates whether the payload is encrypted. + * This property is not serialized. + */ + private isEncrypted: boolean = false;
16-18
: LGTM: Method is correct. Consider using a getter for consistency.The
getByteSize
method correctly returns the length of the payload data.For consistency with the previous suggestion, consider using a getter method:
override getByteSize(): number { - return this._data.length; + return this.getData().length; }This change would maintain encapsulation and be consistent with the suggested approach for the
copy
method.
20-22
: LGTM: Method is correct. Consider using a getter for consistency.The
serialize
method correctly returns the payload data for serialization.For consistency with the previous suggestions, consider using a getter method:
override serialize(): Buffer { - return this._data; + return this.getData(); }This change would maintain encapsulation and be consistent with the suggested approach for the other methods.
24-28
: LGTM: Method is correct. Consider using a setter for consistency.The
deserialize
method correctly deserializes the input data and allows for method chaining by returningthis
.For consistency with the previous suggestions, consider using a setter method:
override deserialize(data: Buffer): GameMessagePayload { - this._data = data; + this.setData(data); return this; }This change would maintain encapsulation and be consistent with the suggested approach for the other methods.
packages/shared-packets/src/GamePacket.ts (3)
6-12
: LGTM: Class declaration and properties are well-defined.The
GamePacket
class is correctly structured, extendingBasePacket
and implementingSerializableMessage
. The properties are appropriately defined.Consider adding a comment to explain why the constructor calls
super({})
. This would improve code readability and maintainability.
96-109
: LGTM: Deserialize method is well-implemented. Consider removing debug log.The
deserialize
method correctly processes the incoming data, setting the version and deserializing both the header and data.Consider removing or commenting out the
console.log
statement on line 100, as it appears to be for debugging purposes and may not be necessary in production code.
115-121
: LGTM: Version identification logic is correct. Consider adding a comment.The
identifyVersion
method correctly determines the packet version based on the buffer content.Consider adding a comment to explain the significance of the magic number
0x101
and how it relates to the version identification. This would improve code readability and maintainability.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (5)
- packages/gateway/tsconfig.test.json (1 hunks)
- packages/shared-packets/src/GameMessageHeader.ts (1 hunks)
- packages/shared-packets/src/GameMessagePayload.ts (1 hunks)
- packages/shared-packets/src/GamePacket.ts (1 hunks)
- packages/shared-packets/test/GamePacket.test.ts (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- packages/shared-packets/src/GameMessageHeader.ts
🧰 Additional context used
🪛 Biome
packages/gateway/tsconfig.test.json
[error] 5-6: Expected a property but instead found '}'.
Expected a property here.
(parse)
🔇 Additional comments (13)
packages/shared-packets/src/GameMessagePayload.ts (4)
1-2
: LGTM: Import statements are correct and follow best practices.The import statements are appropriate for the class being defined. Using the .js extension in imports is a good practice for ES modules, and importing SerializableInterface as a type is correct for TypeScript.
30-32
: LGTM: Method provides correct access to the encryption status.The
isPayloadEncrypted
method correctly provides read access to the privateisEncrypted
property.
34-37
: LGTM: Method correctly sets encryption status and allows method chaining.The
setPayloadEncryption
method correctly sets the encryption status and returnsthis
, allowing for method chaining. This is a good practice for fluent interfaces.
1-38
: Overall, well-implemented class with minor suggestions for improvement.The
GameMessagePayload
class is well-structured and implements the necessary functionality for serialization, deserialization, and managing encryption status. The code follows good practices such as method chaining and clear method naming.To further improve the code:
- Consider adding a brief comment explaining the purpose of the
isEncrypted
property.- Implement getter and setter methods for
_data
in the parentBufferSerializer
class to maintain consistent encapsulation across all methods.- Update the methods to use these getter and setter methods instead of directly accessing
_data
.These changes will enhance the maintainability and encapsulation of the class while preserving its current functionality.
packages/shared-packets/test/GamePacket.test.ts (2)
39-46
: LGTM: Error handling for insufficient header data.This test case effectively verifies the error handling when the buffer is too short for the header. The error message is clear and informative.
1-83
: Overall assessment: Good test coverage with room for improvement.The test suite provides good coverage of the
GamePacket
class functionality, including deserialization of version 0 and version 1 packets, error handling, and version identification. However, there are some inconsistencies and areas for improvement across the test cases.Key points:
- Ensure consistency in buffer structures across all test cases.
- Expand assertions to cover all relevant packet properties in each test.
- Correct the handling of version 0 packets to accurately represent their structure.
- Consider adding more edge cases and boundary conditions to further strengthen the test suite.
Implementing the suggested improvements will result in a more robust and reliable test suite for the
GamePacket
class.To ensure consistency across the codebase, let's verify the usage of
GamePacket
:This script will help identify any inconsistencies in
GamePacket
usage across the project.packages/shared-packets/src/GamePacket.ts (7)
1-4
: LGTM: Import statements are appropriate and concise.The import statements are well-structured and import all necessary components for the
GamePacket
class. No unused imports are present.
36-42
: LGTM: getDataBuffer and getVersion methods are concise and correct.Both methods are well-implemented, correctly delegating to their respective properties.
55-80
: LGTM: Utility methods are well-implemented and consistent.The methods
getByteSize
,setLength
,setPayloadEncryption
,getMessageId
,getLength
, andisPayloadEncrypted
are correctly implemented. They provide necessary functionality and consistently delegate to the header when appropriate.
111-113
: LGTM: toString method provides a clear representation.The
toString
method returns a concise and informative string representation of theGamePacket
, including its length and message ID.
14-34
:⚠️ Potential issueUpdate JSDoc to reflect correct class name.
The method logic for
copy
is correct and well-implemented. However, the JSDoc still contains an incorrect class name.Update the JSDoc to correctly refer to
GamePacket
instead ofServerPacket
:- * @returns A new `ServerPacket` instance with the same message ID and header as the original, + * @returns A new `GamePacket` instance with the same message ID and header as the original,
44-53
:⚠️ Potential issueUpdate error message to reflect the correct class name.
The
setDataBuffer
method logic is correct, properly checking for existing data before setting new data. However, the error message still contains an incorrect class name.Update the error message to correctly refer to
GamePacket
instead ofServerPacket
:- `ServerPacket data buffer is already set, use copy() to create a new ServerPacket`, + `GamePacket data buffer is already set, use copy() to create a new GamePacket`,
82-94
:⚠️ Potential issueCorrect error handling in serialize method.
The serialization logic is correct, properly combining the header and data into a single buffer. However, the error handling needs improvement.
- Update the error message to refer to
GamePacket
instead ofServerMessage
.- Throw the newly created
err
instead of the originalerror
to preserve the new error message and cause.Apply this diff to correct the error handling:
- const err = new Error("Error serializing ServerMessage"); + const err = new Error("Error serializing GamePacket"); err.cause = error; - throw error; + throw err;
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (6)
packages/shared-packets/test/ServerMessagePayload.test.ts (2)
5-6
: Test suite structure is good, but consider adding more test cases.The test suite is well-structured using
describe
andit
. However, having only one test case for theServerMessagePayload
class might not provide comprehensive coverage.Consider adding more test cases to cover different scenarios and methods of the
ServerMessagePayload
class. For example:
- Test the
setMessageId
andgetMessageId
methods individually.- Test with different types of data in the
_data
property.- Test error cases or edge cases if applicable.
Also applies to: 18-18
7-17
: Test case is thorough, but consider refactoring and expanding coverage.The test case effectively verifies the basic functionality of the
copy
method. However, there are a few points to consider:
The use of the private property
_data
with bracket notation (originalPayload["_data"]
) suggests that we're accessing an internal implementation detail. This might make the tests brittle if the internal structure changes.The test could be more robust by using public methods to set and get the data, if available.
Consider testing with more complex data structures to ensure deep copying is working correctly if that's a requirement.
Consider refactoring the
ServerMessagePayload
class to provide public methods for setting and getting the data. This would make the tests more robust and less dependent on the internal implementation. For example:class ServerMessagePayload { // ... other methods ... setData(data: Buffer): void { this._data = data; } getData(): Buffer { return this._data; } }Then, update the test case to use these methods:
const originalPayload = new ServerMessagePayload(); originalPayload.setMessageId(1234); originalPayload.setData(Buffer.from("test data")); const copiedPayload = ServerMessagePayload.copy(originalPayload); expect(copiedPayload.getMessageId()).toBe(1234); expect(copiedPayload.getData().toString("utf8")).toBe("test data"); expect(copiedPayload).not.toBe(originalPayload); expect(copiedPayload.getData()).not.toBe(originalPayload.getData());This approach would make the tests more maintainable and less likely to break due to internal changes in the
ServerMessagePayload
class.packages/shared-packets/test/GameMessagePayload.test.ts (4)
15-20
: LGTM: Byte size calculation test is correct, but could be more robust.This test case effectively verifies the
getByteSize
method ofGameMessagePayload
. The expected size of 9 bytes correctly accounts for the "test data" length plus a potential header byte.Consider adding more test cases with different payload sizes to ensure the
getByteSize
method works correctly for various input lengths.
30-36
: Consider enhancing the deserialization test for better coverage.While this test case verifies the basic deserialization functionality, it's very similar to the serialization test and doesn't add much new coverage.
Consider modifying this test to focus more explicitly on deserialization. For example:
- Create a
GameMessagePayload
with known content.- Serialize it to a buffer.
- Create a new
GameMessagePayload
and deserialize the buffer into it.- Check if the deserialized payload matches the original in terms of content and structure.
This approach would more directly test the deserialization process and provide better coverage.
47-56
: Consider merging with the previous encryption test for conciseness.While this test case correctly verifies the
setPayloadEncryption
method for both true and false states, it's very similar to the previous test case.Consider merging this test with the previous one to create a single, comprehensive test for encryption functionality. This could reduce redundancy and improve the overall structure of your test suite. For example:
it("should correctly handle payload encryption", () => { const payload = new GameMessagePayload(); expect(payload.isPayloadEncrypted()).toBe(false); payload.setPayloadEncryption(true); expect(payload.isPayloadEncrypted()).toBe(true); payload.setPayloadEncryption(false); expect(payload.isPayloadEncrypted()).toBe(false); });This combined test would cover all the functionality while reducing duplication.
1-56
: Overall, well-structured and comprehensive test suite with room for minor improvements.This test file provides good coverage for the
GameMessagePayload
class, including tests for copying, byte size calculation, serialization, deserialization, and encryption status. The use of Vitest and the overall structure are appropriate for a TypeScript project.To further enhance the test suite, consider the following suggestions:
- Enhance the byte size calculation test with more varied input sizes.
- Refactor the deserialization test to more directly test the deserialization process.
- Merge the two encryption-related tests for conciseness.
- Add edge cases and error scenarios to increase robustness.
These improvements would result in a more comprehensive and efficient test suite while maintaining good coverage of the
GameMessagePayload
class functionality.
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📒 Files selected for processing (2)
- packages/shared-packets/test/GameMessagePayload.test.ts (1 hunks)
- packages/shared-packets/test/ServerMessagePayload.test.ts (1 hunks)
🧰 Additional context used
🔇 Additional comments (5)
packages/shared-packets/test/ServerMessagePayload.test.ts (1)
1-3
: LGTM: Imports are correctly structured.The import statements are well-organized and appropriate for a Vitest test file. The use of the '.js' extension in the local import is correct for ES modules.
packages/shared-packets/test/GameMessagePayload.test.ts (4)
1-2
: LGTM: Imports are correct and appropriate.The necessary testing functions are imported from 'vitest', and the
GameMessagePayload
class is correctly imported from its relative path.
5-13
: LGTM: Copy functionality test is well-implemented.This test case effectively verifies that the
copy
method ofGameMessagePayload
creates a new instance with the same data. The assertions correctly check for instance difference and data equality.
22-28
: LGTM: Serialization test is well-implemented.This test case effectively verifies that the
serialize
method ofGameMessagePayload
correctly reproduces the original buffer after deserialization. It ensures the integrity of the serialization process.
38-45
: LGTM: Encryption status test is well-implemented.This test case effectively verifies both the
isPayloadEncrypted
andsetPayloadEncryption
methods ofGameMessagePayload
. It checks the initial unencrypted state and confirms the ability to change the encryption status.
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Actionable comments posted: 2
🧹 Outside diff range and nitpick comments (6)
packages/shared/src/verifyLegacyCipherSupport.ts (1)
3-8
: Enhance function documentationThe documentation is clear and follows JSDoc conventions. Consider the following minor improvements:
Be more specific about the @returns tag:
- * @returns void + * @returns {void} This function doesn't return a valueProvide more details in the @throws tag:
- * @throws Error if the server does not support the legacy ciphers + * @throws {Error} with message "Legacy ciphers not available" if the server does not support both 'des-cbc' and 'rc4' ciphersThese changes will provide more precise information about the function's behavior.
test/factoryMocks.ts (2)
32-32
: LGTM! Consider adding a comment to explain the test's purpose.The test case has been correctly updated to use the new function name
ensureLegacyCipherCompatibility
. This change maintains the test's integrity while reflecting the updated function name.Consider adding a brief comment to explain the purpose of this test. For example:
// Verify that the legacy cipher compatibility check doesn't throw any errors it("should have crypto", () => { expect(() => ensureLegacyCipherCompatibility()).not.toThrow(); });
Line range hint
4-26
: Consider adding documentation for mock functions.While not directly related to the changes in this PR, it would be beneficial to add brief documentation for the
mockPino
andunmockPino
functions. This would improve the overall readability and maintainability of the test utilities.Here's an example of how you could document these functions:
/** * Mocks the Pino logger for testing purposes. * This function replaces the actual Pino logger with a mock implementation * that provides stub methods for debug, info, warn, and error logging levels. */ export function mockPino() { // ... existing implementation ... } /** * Removes the Pino logger mock. * This function should be called after tests that use mockPino to restore * the original Pino implementation. */ export function unmockPino() { // ... existing implementation ... }packages/shared-packets/src/ServerMessagePayload.ts (3)
8-10
: Approved changes with a minor suggestion.The modifications to
messageId
and the addition ofpreviousMessageId
andisEncrypted
properties improve encapsulation and add useful functionality.Consider using TypeScript's
@transient
decorator or a similar mechanism to formally indicate thatpreviousMessageId
andisEncrypted
should not be serialized, rather than relying on comments.
12-16
: Approved addition ofcopy
method with a suggestion for improvement.The
copy
method is a valuable addition for creating deep copies ofServerMessagePayload
instances.Consider modifying the
copy
method to also copy the non-serialized properties (previousMessageId
andisEncrypted
). This ensures a complete copy of the object. Here's a suggested implementation:static copy(payload: ServerMessagePayload): ServerMessagePayload { const newPayload = new ServerMessagePayload(); newPayload.deserialize(payload.serialize()); newPayload.setPreviousMessageId(payload.getPreviousMessageId()); newPayload.setEncrypted(payload.isPayloadEncrypted()); return newPayload; }
57-64
: Approved addition of encryption-related methods with a naming suggestion.The
isPayloadEncrypted
andsetEncrypted
methods provide appropriate access to the privateisEncrypted
property. The use of the fluent interface pattern insetEncrypted
is good practice.Consider renaming
isPayloadEncrypted
toisEncrypted
for consistency with the property name and other method names in the class. This would make the API more intuitive:isEncrypted(): boolean { return this.isEncrypted; }
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📒 Files selected for processing (24)
- .github/workflows/node.yml (0 hunks)
- packages/core/src/serializationHelpers.test.ts (0 hunks)
- packages/core/src/serializationHelpers.ts (0 hunks)
- packages/gateway/index.ts (0 hunks)
- packages/gateway/src/encryption.ts (1 hunks)
- packages/gateway/tsconfig.json (1 hunks)
- packages/sessions/index.ts (0 hunks)
- packages/sessions/package.json (0 hunks)
- packages/sessions/src/index.ts (0 hunks)
- packages/sessions/test/index.test.ts (0 hunks)
- packages/sessions/tsconfig.json (0 hunks)
- packages/shared-packets/src/GameMessageHeader.ts (1 hunks)
- packages/shared-packets/src/GameMessagePayload.ts (1 hunks)
- packages/shared-packets/src/GamePacket.ts (1 hunks)
- packages/shared-packets/src/ServerMessageHeader.ts (2 hunks)
- packages/shared-packets/src/ServerMessagePayload.ts (2 hunks)
- packages/shared-packets/src/ServerPacket.ts (3 hunks)
- packages/shared-packets/test/GamePacket.test.ts (1 hunks)
- packages/shared-packets/test/ServerPacket.test.ts (6 hunks)
- packages/shared-packets/tsconfig.json (1 hunks)
- packages/shared/index.ts (3 hunks)
- packages/shared/src/verifyLegacyCipherSupport.ts (1 hunks)
- server.ts (1 hunks)
- test/factoryMocks.ts (2 hunks)
💤 Files with no reviewable changes (9)
- .github/workflows/node.yml
- packages/core/src/serializationHelpers.test.ts
- packages/core/src/serializationHelpers.ts
- packages/gateway/index.ts
- packages/sessions/index.ts
- packages/sessions/package.json
- packages/sessions/src/index.ts
- packages/sessions/test/index.test.ts
- packages/sessions/tsconfig.json
🚧 Files skipped from review as they are similar to previous changes (9)
- packages/gateway/tsconfig.json
- packages/shared-packets/src/GameMessageHeader.ts
- packages/shared-packets/src/GameMessagePayload.ts
- packages/shared-packets/src/GamePacket.ts
- packages/shared-packets/src/ServerMessageHeader.ts
- packages/shared-packets/src/ServerPacket.ts
- packages/shared-packets/test/GamePacket.test.ts
- packages/shared/index.ts
- server.ts
🧰 Additional context used
🔇 Additional comments (13)
packages/shared-packets/tsconfig.json (1)
7-7
: Improved TypeScript file inclusionThis change enhances the scope of TypeScript file inclusion for compilation. By explicitly including
index.ts
and using the glob patternsrc/**/*.ts
, you ensure that:
- The root
index.ts
file is always included in the compilation.- All
.ts
files within thesrc
directory and its subdirectories are included.This modification provides more comprehensive coverage of TypeScript files in the project, which can help catch type errors across a broader range of files and prevent potential issues related to files being unintentionally excluded from compilation.
packages/shared/src/verifyLegacyCipherSupport.ts (1)
1-1
: LGTM: Correct import statementThe import statement correctly uses the 'node:' prefix for the Node.js built-in crypto module, which is a best practice.
test/factoryMocks.ts (1)
2-2
: LGTM! Verify the impact of the import change.The import statement has been updated to reflect the new function name and location. This change appears to be part of a refactoring effort to improve code organization.
To ensure this change has been consistently applied across the codebase, run the following script:
packages/shared-packets/src/ServerMessagePayload.ts (2)
48-50
: Approved addition ofgetPreviousMessageId
method.The
getPreviousMessageId
method provides appropriate read access to the privatepreviousMessageId
property, maintaining good encapsulation practices.
52-55
: Approved addition ofsetPreviousMessageId
method.The
setPreviousMessageId
method provides appropriate write access to the privatepreviousMessageId
property. The use of the fluent interface pattern (returningthis
) is a good practice, allowing for method chaining.packages/gateway/src/encryption.ts (3)
17-21
: LGTM: Import changes are appropriate.The addition of
verifyLegacyCipherSupport
import from 'rusty-motors-shared' is consistent with its usage in thecreateCommandEncryptionPair
function. This change improves modularity by moving the legacy cipher support verification to a shared module.
Line range hint
62-83
: No changes in this function.The
createDataEncryptionPair
function remains unchanged. No review is necessary.
Line range hint
1-83
: Overall, good improvements with a minor suggestion.The changes in this file enhance error handling and modularization. The integration of
verifyLegacyCipherSupport
from a shared module is a good practice. The try-catch block increateCommandEncryptionPair
improves error handling, though there's a minor suggestion for preserving the original error stack trace.These changes contribute to better code quality and maintainability. Good job!
packages/shared-packets/test/ServerPacket.test.ts (5)
65-66
: LGTM! Consistent with previous changes.The change in ServerPacket instantiation is consistent with the previous instance, maintaining the new pattern of object creation using a setter method for the message ID.
77-78
: LGTM! Maintains consistency in object creation.The change in ServerPacket instantiation continues to be consistent with the new pattern, using a setter method for the message ID instead of a constructor parameter.
3-4
: LGTM! Consider verifying import consistency.The update to import paths, now referencing the
src
directory, looks good. This change likely improves consistency and clarity in import statements.To ensure this change is consistent across the project, you can run the following script:
#!/bin/bash # Description: Check for consistency in import statements for ServerMessagePayload and ServerPacket # Test: Search for import statements of ServerMessagePayload and ServerPacket # Expect: All imports should use the "../src/" path rg --type typescript 'import.*ServerMessagePayload|import.*ServerPacket'
103-104
: LGTM! Verify ServerPacket toString method implementation.The change in ServerPacket instantiation is consistent with previous changes. The update to the expected string representation suggests a change in the toString method implementation of ServerPacket.
To ensure this change is reflected in the ServerPacket class implementation, you can run the following script:
#!/bin/bash # Description: Check the implementation of ServerPacket toString method # Test: Search for the toString method in the ServerPacket class # Expect: The method should return a string representation including length, sequence, and messageId ast-grep --lang typescript --pattern $'class ServerPacket { $$$ toString() { return $`ServerPacket {length: ${$_}, sequence: ${$_}, messageId: ${$_}}`; } $$$ }'Also applies to: 111-113
41-42
: LGTM! Verify ServerPacket class implementation.The change from using a constructor parameter to a setter method for setting the message ID is a good practice. It allows for more flexible object creation and manipulation.
To ensure this change is reflected in the ServerPacket class implementation, you can run the following script:
- Updated dependencies: - @adminjs/sequelize to ^4.1.1 - @databases/pg to ^5.5.0 - @dotenvx/dotenvx to ^1.17.0 - @fastify/sensible to ^6.0.1 - @sentry/node to ^8.34.0 - @sentry/profiling-node to 8.34.0 - adminjs to ^7.8.13 - fastify to ^5.0.0 - moment to ^2.30.1 - pino to ^9.4.0 - pino-pretty to ^11.2.2 - sequelize to ^6.37.4 - sqlite to ^5.1.1 - Added new packages: - rusty-motors-chat (link:src/chat) - rusty-motors-cli (link:packages/cli) - rusty-motors-database (link:packages/database) - rusty-motors-gateway (link:packages/gateway) - rusty-motors-lobby (link:packages/lobby) - rusty-motors-login (link:packages/login) - rusty-motors-mcots (link:packages/mcots) - rusty-motors-nps (link:packages/nps) - rusty-motors-patch (link:packages/patch) - rusty-motors-personas (link:packages/persona) - rusty-motors-shard (link:packages/shard) - rusty-motors-shared (link:packages/shared) - rusty-motors-shared-packets (link:packages/shared-packets) - rusty-motors-socket (link:src/socket) - rusty-motors-transactions (link:packages/transactions)
New and removed dependencies detected. Learn more about Socket for GitHub ↗︎
🚮 Removed packages: npm/@types/node@22.7.5 |
- Added checks to ensure there is enough data before deserializing the header and data. - Improved data handling by verifying data length at multiple stages: - Before identifying version. - Before deserializing the header. - Before deserializing the data.
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (4)
packages/gateway/src/portRouters.ts (1)
73-81
: LGTM with suggestion: Consider adding logging to clearPortRoutersThe
clearPortRouters
function is correctly implemented. However, consider adding logging to this function for improved debugging capabilities.Here's a suggested enhancement:
export function clearPortRouters() { + const log = getServerLogger({ name: "gatewayServer.clearPortRouters" }); + log.info(`Clearing all port routers. Current count: ${portRouters.size}`); portRouters.clear(); + log.info("All port routers cleared"); }packages/gateway/test/npsPortRouter.test.ts (3)
1-6
: Remove unused importThe
write
function from the 'fs' module is imported but not used in this test file.Apply this diff to remove the unused import:
-import { write } from "fs";
28-51
: Consider explaining the hardcoded bufferThe test case is well-structured and effectively verifies the initialization behavior for port 7003. However, the hardcoded buffer
[0x02, 0x30, 0x00, 0x00]
might be a magic number.Consider adding a comment explaining what this buffer represents, or extract it into a named constant for better readability and maintainability. For example:
const LOGIN_OK_RESPONSE = Buffer.from([0x02, 0x30, 0x00, 0x00]); // ... in the test ... expect(mockSocket.write).toHaveBeenCalledWith(LOGIN_OK_RESPONSE);
53-91
: LGTM: Comprehensive test for data handling with room for improvementThis test case effectively verifies the data handling and routing of the initial message. The use of
vi.spyOn
for mocking class methods is appropriate.Consider separating the mock setup from the test logic for better readability. You could extract the mock setup into a separate function or use beforeEach:
beforeEach(() => { vi.spyOn(GamePacket.prototype, 'deserialize').mockImplementation(mockGamePacket.deserialize); vi.spyOn(GamePacket.prototype, 'toHexString').mockImplementation(mockGamePacket.toHexString); });This separation would make the test case more focused and easier to maintain.
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pnpm-lock.yaml
is excluded by!**/pnpm-lock.yaml
📒 Files selected for processing (8)
- package.json (2 hunks)
- packages/gateway/src/portRouters.ts (1 hunks)
- packages/gateway/test/npsPortRouter.test.ts (1 hunks)
- packages/gateway/test/portRouters.test.ts (1 hunks)
- packages/gateway/test/socketErrorHandler.test.ts (2 hunks)
- packages/shared-packets/src/GameMessageHeader.ts (1 hunks)
- packages/shared-packets/src/GamePacket.ts (1 hunks)
- packages/shared-packets/test/GamePacket.test.ts (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (5)
- package.json
- packages/gateway/test/portRouters.test.ts
- packages/shared-packets/src/GameMessageHeader.ts
- packages/shared-packets/src/GamePacket.ts
- packages/shared-packets/test/GamePacket.test.ts
🧰 Additional context used
🔇 Additional comments (11)
packages/gateway/test/socketErrorHandler.test.ts (2)
9-11
: LGTM! Improved code formatting.The removal of unnecessary blank lines enhances code readability without affecting the test functionality. This change adheres to common style guidelines.
Also applies to: 26-28
2-2
: LGTM! Verify the new file structure.The update to the import path for
socketErrorHandler
looks good. This change suggests an improvement in the project structure by separating source code from test files.To ensure the new file structure is correct, please run the following script:
✅ Verification successful
Verified!
The
socketErrorHandler.js
file exists in the new location, and there are no remaining references to the old import path.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of the socketErrorHandler.js file in the new location # Test: Check if the file exists in the new location if fd -p "packages/gateway/src/socketErrorHandler.js"; then echo "File exists in the new location." else echo "File not found in the expected new location." fi # Test: Check for any remaining references to the old location rg --type typescript "from ['\"]./socketErrorHandler"Length of output: 218
Script:
#!/bin/bash # Description: Verify the existence of the socketErrorHandler.js file in the new location # and check for any remaining references to the old location. # Test: Check if the file exists in the new location if fd -p "packages/gateway/src/socketErrorHandler.js"; then echo "File exists in the new location." else echo "File not found in the expected new location." fi # Test: Check for any remaining references to the old location rg --type ts "from ['\"]./socketErrorHandler"Length of output: 175
packages/gateway/src/portRouters.ts (5)
1-6
: LGTM: Imports and type definition are well-structuredThe imports and the
PortRouter
type definition are clear and appropriate for the file's purpose. The inclusion of an optional logger parameter in thePortRouter
type is a good practice for flexible logging.
8-26
: LGTM: Well-implemented port router managementThe
portRouters
map andaddPortRouter
function are well-implemented. The port number validation inaddPortRouter
effectively addresses a previous review comment, ensuring only valid port numbers are added to the map.
27-53
: LGTM: Improved error handling in notFoundRouterThe
notFoundRouter
function has been improved to address a previous review comment. Instead of throwing an error after ending the socket, it now logs the error, which is a better approach. The use of a default logger enhances flexibility.
54-71
: LGTM: Well-implemented getPortRouter functionThe
getPortRouter
function is well-implemented with proper port number validation, addressing a previous review comment. The fallback tonotFoundRouter
when no router is found is a good approach for handling edge cases.
1-81
: Overall: Well-implemented port routing systemThe
portRouters.ts
file provides a robust and well-structured system for managing port routers. It effectively addresses all previous review comments and implements best practices for error handling, validation, and type safety. The code is clear, well-documented, and follows a consistent style throughout.Great job on the implementation!
packages/gateway/test/npsPortRouter.test.ts (4)
8-26
: LGTM: Well-structured test for undefined local port scenarioThis test case effectively verifies the behavior of
npsPortRouter
when the local port is undefined. It uses mock objects appropriately and has clear expectations.
93-112
: LGTM: Concise test for socket end eventThis test case effectively verifies that the
npsPortRouter
correctly logs when a socket 'end' event occurs. The mock setup and expectation are clear and appropriate.
114-136
: LGTM: Effective test for socket error handlingThis test case successfully verifies that the
npsPortRouter
correctly logs socket error events. The mock setup and error logging expectation are appropriate and clear.
1-136
: Overall: Well-structured and comprehensive test suite with room for minor improvementsThis test file provides excellent coverage for the
npsPortRouter
function, addressing various scenarios including error handling, initialization, data handling, and event logging. The use of mocks and expectations is appropriate throughout.To further enhance the quality of this test suite, consider the following suggestions:
- Remove the unused 'fs' import.
- Explain or extract the hardcoded buffer in the second test case.
- Separate mock setup from test logic in the third test case for improved readability.
- Consider adding tests for edge cases or additional scenarios if any are not covered.
- Ensure that these tests align with the actual implementation of
npsPortRouter
.Great job on creating a thorough test suite!
…ling - Verify error logging and socket closure if local port is undefined. - Handle data event and route initial message. - Mock socket and log objects for testing. - Ensure proper deserialization and hex string conversion of server packets.
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (3)
packages/gateway/test/mcotsPortRouter.test.ts (3)
31-69
: LGTM: Comprehensive test for data handling, with a suggestion for improvement.This test case effectively covers the main functionality of handling incoming data. The mocking of the socket and ServerPacket methods is comprehensive, and the expectations correctly check for the logging of received data and initial packet information.
Consider adding an expectation to verify that the
deserialize
method ofServerPacket
is called with the correct arguments. This would ensure that the incoming data is being properly passed to the deserialization process.Example:
expect(mockServerPacket.deserialize).toHaveBeenCalledWith(expect.any(Buffer));
91-112
: LGTM: Good test coverage for socket error event, with a suggestion for improvement.This test case effectively covers the scenario of a socket error. The mocking of the socket and logger is done correctly, and the expectation properly checks for the correct error log message.
Consider adding an additional expectation to verify that the error object passed to the error event callback is of the correct type. This would ensure that the error handling is robust against different types of errors.
Example:
expect(mockLogger.error).toHaveBeenCalledWith( expect.stringContaining("Socket error:"), expect.any(Error) );
1-112
: Great job on the comprehensive test coverage!This test file provides thorough coverage for the
mcotsPortRouter
function, addressing main functionality and important edge cases. The use of Vitest and mocking techniques is consistent and effective throughout the file. The tests are well-structured, easy to understand, and cover critical scenarios such as undefined port, data handling, socket end, and socket error events.As the project grows, consider organizing related tests into describe blocks for better readability and maintenance. For example:
describe('mcotsPortRouter', () => { describe('error handling', () => { it('should log an error and close the socket if local port is undefined', () => { // ... }); it('should log socket error event', () => { // ... }); }); describe('data handling', () => { it('should handle data event and route initial message', () => { // ... }); }); describe('socket lifecycle', () => { it('should log socket end event', () => { // ... }); }); });This structure can make it easier to locate and maintain specific test cases as the test suite expands.
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📒 Files selected for processing (3)
- packages/gateway/test/mcotsPortRouter.test.ts (1 hunks)
- packages/gateway/test/npsPortRouter.test.ts (1 hunks)
- packages/gateway/tsconfig.json (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
- packages/gateway/test/npsPortRouter.test.ts
- packages/gateway/tsconfig.json
🧰 Additional context used
🔇 Additional comments (3)
packages/gateway/test/mcotsPortRouter.test.ts (3)
1-9
: LGTM: Imports and test suite setup are well-structured.The imports are appropriate for the testing needs, and the use of
beforeEach
to reset mocks is a good practice. The import ofTaggedSocket
type indicates proper typing is being used.
11-29
: LGTM: Well-structured test for undefined local port scenario.This test case effectively covers an important edge case where the socket's
localPort
is undefined. The mocking of the socket and logger is done correctly, and the expectations clearly match the described behavior.
71-89
: LGTM: Effective test for socket end event.This test case adequately covers the scenario of socket closure. The mocking of the socket and logger is done correctly, and the expectation properly checks for the correct debug log message when the socket is closed.
Quality Gate failedFailed conditions |
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Actionable comments posted: 3
🧹 Outside diff range and nitpick comments (1)
packages/gateway/src/mcotsPortRouter.ts (1)
24-34
: LGTM: Good error handling for undefined port.The initial part of the
mcotsPortRouter
function correctly handles the case of an undefined local port. This is a good practice for ensuring valid socket connections.Consider using a more descriptive error message when logging the undefined port error. For example:
- log.error(`[${id}] Local port is undefined`); + log.error(`[${id}] Socket connection failed: Local port is undefined`);
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (4)
- packages/gateway/src/GatewayServer.ts (9 hunks)
- packages/gateway/src/mcotsPortRouter.ts (1 hunks)
- packages/shared/index.ts (3 hunks)
- packages/shared/src/State.ts (0 hunks)
💤 Files with no reviewable changes (1)
- packages/shared/src/State.ts
🚧 Files skipped from review as they are similar to previous changes (1)
- packages/shared/index.ts
🧰 Additional context used
🪛 GitHub Check: codecov/patch
packages/gateway/src/GatewayServer.ts
[warning] 96-96: packages/gateway/src/GatewayServer.ts#L96
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[warning] 106-106: packages/gateway/src/GatewayServer.ts#L106
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[warning] 141-147: packages/gateway/src/GatewayServer.ts#L141-L147
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[warning] 150-152: packages/gateway/src/GatewayServer.ts#L150-L152
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[warning] 182-182: packages/gateway/src/GatewayServer.ts#L182
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[warning] 249-253: packages/gateway/src/GatewayServer.ts#L249-L253
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[warning] 46-47: packages/gateway/src/mcotsPortRouter.ts#L46-L47
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🔇 Additional comments (3)
packages/gateway/src/mcotsPortRouter.ts (3)
1-23
: LGTM: Well-structured imports and function signature.The import statements and the
mcotsPortRouter
function signature are well-organized. The use of shared types and default parameters for logging promotes consistency and flexibility.
99-106
: LGTM: Proper response handling, but test coverage needed.The implementation of response serialization and concatenation in the
routeInitialMessage
function is appropriate. It correctly handles multiple responses and prepares them for transmission back to the client.However, the static analysis indicates that this part of the function lacks test coverage. To ensure reliability, please include this section in your unit tests. Consider testing scenarios such as:
- Single response serialization
- Multiple response serialization
- Empty response list
Here's a script to verify the current test coverage for the
routeInitialMessage
function:#!/bin/bash # Description: Check for existing tests for routeInitialMessage function # Test: Search for test files related to routeInitialMessage echo "Searching for test files related to routeInitialMessage:" fd -e test.ts -e spec.ts | xargs grep -n "describe.*routeInitialMessage" || echo "No tests found for routeInitialMessage" # Test: Check for any imports of routeInitialMessage in test files echo "Checking for imports of routeInitialMessage in test files:" fd -e test.ts -e spec.ts | xargs grep -n "import.*routeInitialMessage" || echo "No imports of routeInitialMessage found in test files"Would you like assistance in generating unit tests for this function?
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 100-100: packages/gateway/src/mcotsPortRouter.ts#L100
Added line #L100 was not covered by tests
[warning] 103-103: packages/gateway/src/mcotsPortRouter.ts#L103
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[warning] 105-106: packages/gateway/src/mcotsPortRouter.ts#L105-L106
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37-55
: Improved error handling, but test coverage needed.The implementation of error handling in the data event handler is a good improvement, addressing the concern raised in a previous review. This helps prevent unhandled exceptions from crashing the application.
However, the static analysis indicates that this critical part of the function lacks test coverage. To ensure reliability and catch potential issues early, please add unit tests covering various scenarios, including:
- Successful message parsing and routing
- Error handling for invalid data
- Error handling for routing failures
Here's a script to verify the current test coverage:
Would you like assistance in generating unit tests for this function?
🧰 Tools
🪛 GitHub Check: codecov/patch
[warning] 46-47: packages/gateway/src/mcotsPortRouter.ts#L46-L47
Added lines #L46 - L47 were not covered by tests
[warning] 53-54: packages/gateway/src/mcotsPortRouter.ts#L53-L54
Added lines #L53 - L54 were not covered by tests
@coderabbitai review |
✅ Actions performedReview triggered.
|
@coderabbitai Can you summarize the changes requested? |
Tip For best results, initiate chat on the files or code changes. @drazisil, currently, there are no changes requested for this pull request. The PR focuses on refactoring the packet routing in the gateway to enhance code cleanliness and modularity. Key updates include:
These changes aim to enhance maintainability and performance of the gateway. Let me know if you need further details or assistance. |
@coderabbitai Approve this PR |
@drazisil, I have approved the PR as requested. ✅ Actions performedComments resolved and changes approved. |
Summary by CodeRabbit
New Features
Bug Fixes
Removals
Updates
GatewayOptions
.Tests
GamePacket
class.GameMessagePayload
to validate serialization and encryption functionalities.