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HDRP Template: new material sphere and various art fixes (Unity-Techn…
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…ologies#7114)

* added new material sphere, tuned contact shadows, and overall shadowing quality

* recaptured all reflection probes, removed srgb on detail maps, tuned shadows, updated cutscene

* medium quality by default

* slightly tuned exposure transition in corridor to room3

* fixed bad normal on metal trims

* reverted changes to default volume profiles

* reassigned default volume profile to level to avoid issues with tutorial

* swapped new material ball for the new one in core resources to avoid duplicate
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pierre-unity committed Feb 18, 2022
1 parent 274aad0 commit 6022b50
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Expand Up @@ -217,6 +217,9 @@ MonoBehaviour:
mode:
m_OverrideState: 1
m_Value: 1
useFullACES:
m_OverrideState: 0
m_Value: 0
toeStrength:
m_OverrideState: 0
m_Value: 0
Expand All @@ -241,3 +244,30 @@ MonoBehaviour:
lutContribution:
m_OverrideState: 0
m_Value: 1
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
fallbackMode:
m_OverrideState: 0
m_Value: 1
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000
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