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Bump all packages to 13.1.0 (Unity-Technologies#5812)
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* Bump all packages to 13.1.0

* Bump for test infrastructure

* Unbump templates

* Catch up on master

* Apply PR review changes

* Retro update changelog

* Retro update changelog
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Théo Penavaire committed Sep 30, 2021
1 parent 9b914cf commit ef3e51a
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Showing 25 changed files with 107 additions and 67 deletions.
4 changes: 2 additions & 2 deletions .yamato/_copycat.yml
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Expand Up @@ -9,7 +9,7 @@ nightly_katana_abv_validate:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.0.0"
SRP_VERSION: "13.1.0"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand All @@ -31,7 +31,7 @@ vendor:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.0.0"
SRP_VERSION: "13.1.0"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
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2 changes: 1 addition & 1 deletion Tools/CreateLocalPackages.cmd
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@@ -1,4 +1,4 @@
set version=13.0.0
set version=13.1.0
call CreateOneLocalPackage.bat com.unity.render-pipelines.core %version%
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition %version%
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition-config %version%
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6 changes: 5 additions & 1 deletion com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -4,13 +4,17 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.0] - 2021-09-24

### Added
- Debug Panels Framework See `IDebugDisplaySettingsQuery`.

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

### Added
- Debug Panels Framework See `IDebugDisplaySettingsQuery`.
- New `IVolumeDebugSettings` interface and `VolumeDebugSettings<T>` class that stores the information for the Volumes Debug Panel.
- Added AMD FidelityFX shaders which were originally in HDRP

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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/Runtime/Documentation.cs
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Expand Up @@ -38,7 +38,7 @@ public CoreRPHelpURLAttribute(string pageName, string packageName = "com.unity.r
/// </summary>
public class DocumentationInfo
{
const string fallbackVersion = "12.0";
const string fallbackVersion = "13.1";
const string url = "https://docs.unity3d.com/Packages/{0}@{1}/manual/{2}.html";

/// <summary>
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl
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Expand Up @@ -2,7 +2,7 @@
// User should rely on the Macro UNITY_VERSION now to detect which version of Unity is coupled to the current set of pipeline shader
// Example of usage #if UNITY_VERSION >= 202120 to check if the version is above or equal 2021.2
#define SHADER_LIBRARY_VERSION_MAJOR 13
#define SHADER_LIBRARY_VERSION_MINOR 0
#define SHADER_LIBRARY_VERSION_MINOR 1

#define VERSION_GREATER_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR > major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR >= minor)))
#define VERSION_LOWER(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR < major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR < minor)))
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "13.0.0",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a8",
"displayName": "Core RP Library",
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.0] - 2021-09-24

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [13.0.0] - 2021-09-01

Version Updated
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@@ -1,11 +1,11 @@
{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "13.0.0",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a8",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "13.0.0"
"com.unity.render-pipelines.core": "13.1.0"
}
}
24 changes: 16 additions & 8 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -4,6 +4,22 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.0] - 2021-09-24

### Added
- Added a SG node to get the main directional light direction.

### Changed
- MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.

### Fixed
- Fixed the volume not being assigned on some scene templates.
- Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled [1357902]
- Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.
- Fixed Probe volume debug exposure compensation to match the Lighting debug one.
- Fixed lens flare occlusion issues with TAA. (1365098)
- Fixed misleading text and improving the eye scene material samples. (case 1368665)

## [13.0.0] - 2021-09-01

### Fixed
Expand Down Expand Up @@ -53,12 +69,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed unexpectedly strong contribution from directional lights in path-traced volumetric scattering (case 1304688).
- Fixed memory leak with XR combined occlusion meshes (case 1366173).
- Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.
- Fixed the volume not being assigned on some scene templates.
- Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled [1357902]
- Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.
- Fixed Probe volume debug exposure compensation to match the Lighting debug one.
- Fixed lens flare occlusion issues with TAA. (1365098)
- Fixed misleading text and improving the eye scene material samples. (case 1368665)

### Changed
- Visual Environment ambient mode is now Dynamic by default.
Expand All @@ -67,7 +77,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Moved AMD FidelityFX shaders to core
- Improved sampling of overlapping point/area lights in path-traced volumetric scattering (case 1358777).
- Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (cases 1346105, 1358783).
- MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.
- Fixed minor readability issues in the ray tracing code.

## [12.0.0] - 2021-01-11
Expand Down Expand Up @@ -152,7 +161,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added an option to render screen space global illumination in half resolution to achieve real-time compatible performance in high resolutions (case 1353727).
- Added a built-in custom pass to draw object IDs.
- Added an example in the documentation that shows how to use the accumulation API for high quality antialiasing (supersampling).
- Added a SG node to get the main directional light direction.

### Fixed
- Fixed Intensity Multiplier not affecting realtime global illumination.
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10 changes: 5 additions & 5 deletions com.unity.render-pipelines.high-definition/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "13.0.0",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a8",
"displayName": "High Definition RP",
Expand All @@ -12,10 +12,10 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "13.0.0",
"com.unity.shadergraph": "13.0.0",
"com.unity.visualeffectgraph": "13.0.0",
"com.unity.render-pipelines.high-definition-config": "13.0.0"
"com.unity.render-pipelines.core": "13.1.0",
"com.unity.shadergraph": "13.1.0",
"com.unity.visualeffectgraph": "13.1.0",
"com.unity.render-pipelines.high-definition-config": "13.1.0"
},
"keywords": [
"graphics",
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21 changes: 15 additions & 6 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -4,19 +4,30 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.0] - 2021-09-24

### Added
- Added public api and updated docs for Light2D shape properties.
- Depth Texture setting for Overlay Camera.

### Changed

- URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.
- MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.

### Fixed
- Fixed the LensFlare flicker with TAA on SceneView (case 1356734).
- Fixed an issue where Unlit and ParticlesUnlit shaders did not have HDR color selection for albedo [case 1283767](https://issuetracker.unity3d.com/issues/built-in-unlit-particle-shader-has-hdr-color-selection-for-albedo-urp-unlit-particles-do-not)

## [13.0.0] - 2021-09-01
### Added
- URP global setting for stripping post processing shader variants.
- URP global setting for stripping off shader variants.
- Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.
- Added public api and updated docs for Light2D shape properties.
- Depth Texture setting for Overlay Camera.

### Changed
- Removed experimental tile deferred code.
- VFX: New shadergraph support directly on Universal target.
- MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.
- URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

### Fixed
- Added warning for lit shader detailed abledo, if texture is not linear. [1342011](https://issuetracker.unity3d.com/issues/detail-maps-packed-differently-in-built-in-vs-urp)
Expand Down Expand Up @@ -196,11 +207,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix sporadic NaN when using normal maps with XYZ-encoding [case 1351020](https://issuetracker.unity3d.com/issues/android-urp-vulkan-nan-pixels-and-bloom-post-processing-generates-visual-artifacts)
- Support undo of URP Global Settings asset assignation (case 1342987).
- Removed unsupported fields from Presets of Light and Camera [case 1335979].
- Fixed an issue where Unlit and ParticlesUnlit shaders did not have HDR color selection for albedo [case 1283767](https://issuetracker.unity3d.com/issues/built-in-unlit-particle-shader-has-hdr-color-selection-for-albedo-urp-unlit-particles-do-not)
- Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.
- Fixed an issue where screen space shadows has flickering with deferred mode [case 1354681](https://issuetracker.unity3d.com/issues/screen-space-shadows-flicker-in-scene-view-when-using-deferred-rendering)
- Fixed shadowCascadeBlendCullingFactor to be 1.0
- Fixed the LensFlare flicker with TAA on SceneView (case 1356734).

### Changed
- Change Asset/Create/Shader/Universal Render Pipeline/Lit Shader Graph to Asset/Create/Shader Graph/URP/Lit Shader Graph
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15 changes: 7 additions & 8 deletions com.unity.render-pipelines.universal/ValidationExceptions.json
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@@ -1,10 +1,9 @@
{
"Exceptions":
[
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package com.unity.render-pipelines.universal@13.0.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "13.0.0"
}
]
"Exceptions": [
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package com.unity.render-pipelines.universal@13.1.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "13.1.0"
}
]
}
6 changes: 3 additions & 3 deletions com.unity.render-pipelines.universal/package.json
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@@ -1,15 +1,15 @@
{
"name": "com.unity.render-pipelines.universal",
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "13.0.0",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a8",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.5.0",
"com.unity.render-pipelines.core": "13.0.0",
"com.unity.shadergraph": "13.0.0"
"com.unity.render-pipelines.core": "13.1.0",
"com.unity.shadergraph": "13.1.0"
},
"keywords": [
"graphics",
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8 changes: 6 additions & 2 deletions com.unity.shadergraph/CHANGELOG.md
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Expand Up @@ -4,6 +4,12 @@ All notable changes to this package are documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.1.0] - 2021-09-24

### Fixed
- Fixed bug where an exception was thrown on undo operation after adding properties to a category [1348910] (https://fogbugz.unity3d.com/f/cases/1348910/)
- Fixed the sticky-note editable title text size in shader graph not matching the set font size [1357657].

## [13.0.0] - 2021-09-01

Version Updated
Expand All @@ -15,7 +21,6 @@ The version number for this package has increased due to a version update of a r
### Changed

### Fixed
- Fixed bug where an exception was thrown on undo operation after adding properties to a category [1348910] (https://fogbugz.unity3d.com/f/cases/1348910/)
- Fixed bug where it was not possible to switch to Graph Settings tab in Inspector if multiple nodes and an edge was selected [1357648] (https://fogbugz.unity3d.com/f/cases/1357648/)
- Fixed an incorrect direction transform from view to world space [1362034] (https://issuetracker.unity3d.com/product/unity/issues/guid/1362034/)
- Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified [1330289] (https://issuetracker.unity3d.com/issues/shadergraph-hdrp-main-preview-is-invisible-until-moved)
Expand All @@ -27,7 +32,6 @@ The version number for this package has increased due to a version update of a r
- Fixed an issue where ShaderGraph "view shader" commands were opening in individual windows, and blocking Unity from closing [1367188]
- Improved screenspace position accuracy in the fragment shader by using VPOS [1352662] (https://issuetracker.unity3d.com/issues/shadergraph-dither-node-results-in-artifacts-when-far-from-origin-caused-by-screen-position-breaking-down)
- Fixed the node searcher results to prefer names over synonyms [1366058]
- Fixed the sticky-note editable title text size in shader graph not matching the set font size [1357657].

## [12.0.0] - 2021-01-11

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4 changes: 2 additions & 2 deletions com.unity.shadergraph/package.json
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@@ -1,12 +1,12 @@
{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "13.0.0",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a8",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "13.0.0",
"com.unity.render-pipelines.core": "13.1.0",
"com.unity.searcher": "4.8.0"
},
"samples": [
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Expand Up @@ -2,7 +2,7 @@
"ErrorExceptions": [
{
"ValidationTest": "Primed Library Validation",
"PackageVersion": "13.0.0"
"PackageVersion": "13.1.0"
}
],
"WarningExceptions": []
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Expand Up @@ -10,6 +10,6 @@
"com.unity.cinemachine": "2.8.0",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "13.0.0"
"com.unity.render-pipelines.high-definition": "13.1.0"
}
}
2 changes: 1 addition & 1 deletion com.unity.template-hd/Packages/manifest.json
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Expand Up @@ -6,7 +6,7 @@
"com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "13.0.0",
"com.unity.render-pipelines.high-definition": "13.1.0",
"com.unity.learn.iet-framework.authoring": "1.0.0",
"com.unity.timeline": "1.6.1",
"com.unity.ugui": "1.0.0",
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Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"ErrorExceptions": [
{
"ValidationTest": "Primed Library Validation",
"PackageVersion": "13.0.0"
"PackageVersion": "13.1.0"
}
],
"WarningExceptions": []
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Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@
"host": "hub",
"description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.",
"dependencies": {
"com.unity.render-pipelines.universal": "13.0.0"
"com.unity.render-pipelines.universal": "13.1.0"
}
}
}
2 changes: 1 addition & 1 deletion com.unity.template-universal/Packages/manifest.json
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Expand Up @@ -10,7 +10,7 @@
"com.unity.ide.visualstudio": "2.0.9",
"com.unity.ide.vscode": "1.2.3",
"com.unity.purchasing": "3.2.2",
"com.unity.render-pipelines.universal": "13.0.0",
"com.unity.render-pipelines.universal": "13.1.0",
"com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.1",
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29 changes: 18 additions & 11 deletions com.unity.testing.graphics-performance/package.json
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@@ -1,13 +1,20 @@
{
"name": "com.unity.testing.graphics-performance",
"displayName":"Performance Graphics Tests Framework",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.",
"keywords": ["qa", "test", "testing", "tests", "graphics", "performance"],
"dependencies": {
"com.unity.test-framework.performance": "2.0.8-preview",
"com.unity.shaderanalysis": "10.0.0-preview.1"
}
"name": "com.unity.testing.graphics-performance",
"displayName": "Performance Graphics Tests Framework",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.",
"keywords": [
"qa",
"test",
"testing",
"tests",
"graphics",
"performance"
],
"dependencies": {
"com.unity.test-framework.performance": "2.0.8-preview",
"com.unity.shaderanalysis": "10.0.0-preview.1"
}
}
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