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[Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. #1105

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Backport of #841

Base automatically changed from 8.x.x/hd/staging to 8.x.x/release July 6, 2020 16:45
@sebastienlagarde sebastienlagarde changed the base branch from 8.x.x/release to 8.x.x/hd/staging July 7, 2020 17:56
@sebastienlagarde sebastienlagarde merged commit c87a238 into 8.x.x/hd/staging Jul 7, 2020
@sebastienlagarde sebastienlagarde deleted the 8.x.x/hd/fix-qualitylevel-serialization branch July 7, 2020 17:57
sebastienlagarde added a commit that referenced this pull request Jul 8, 2020
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
sebastienlagarde added a commit that referenced this pull request Jul 9, 2020
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 16, 2020
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 17, 2020
…535 when resolution is very high (#2623)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 17, 2020
… not null, but containing garbage (#2621)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 17, 2020
* Fix for potentially corrupted refraction result on xbox #1699

* Update HDRenderPipeline.LookDev.cs (#1740)

* Update Layered-Lit-Shader #1766

* Fix for assertion on undoing a mod of diffuse profile list with volume profile deleted #1769

* Fixed two issues with sky static lighting. #1775

* Better tooltip for exposure weight on emission fields. #1821

* Fix rendering of custom passes in the Custom Pass Volume inspector #1824

* Updated the implementation details for pb sky (#1872)

* Fixed typo in TextureCache2D.cs (#1896)

* Add disclaimer about object motion vectors not working in the scene view (#1900)

* Update Render-Pipeline-Debug-Window.md

* Update Render-Pipeline-Debug-Window.md

* Fix double addition to sorted volume lists #1916

* Fix issues with bloom sampling outside #1930

* fix case 1244430 removing camera comp from prefab #1953

* Fix nan in the pbr sky #1983

* [HDRP][LookDev] Ensure stylesheet are loaded before applying them on Domain Reload #1985

* Fix Custom Post Process affecting preview cameras #1988

* Fix box light disappearing when range is below 1 and no range attenuation #1989

* Fix matcap preferences serialization issue #2013

* [Backport 8.x.x] Fixed error Maximum allowed thread group count is 65535 when resolution is very high (#2623)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Update Feature-Comparison.md (#2111)

* Update Feature-Comparison.md

Changed Feature compatabilitty with AR Foundation from "No" to "Yes"

* Update Feature-Comparison.md

HDRP compatability with AR Foundation changed to "No".

* Remove XRSystemTests #2241

* HDRP - Fix XR shadows culling #2263

* Fix volument component creation via script #2369

* Adding support for CloudRendering to HDRP #2436

* Fix light resolution scalable settings in the Light Explorer #2470

* [HDRP] Fix issue when changing FoV with the physical camera fold-out closed #2570

* [Backport 8.x.x] Fix issue with previous frame exposure texture being not null, but containing garbage (#2621)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Added a warning when trying to bake with static lighting being in an invalid state. #2597

* Fix volumetric fog nan #2174

* Fixed a null ref in the volume component list when there is no volume components in the project #1282

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Vic-Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: Andrew Spiering <aspiering@gmail.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
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