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Merge 8.x.x/hd/staging #2634
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Merge 8.x.x/hd/staging #2634
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* Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…plied on specular color workflow #823
* Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer
* fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…l parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…text (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ger (#824) a warning message when not in batch mode.
…1777) * Fix TAA dynamic res issue * Changelog
…k when a new scene is loaded. (#1322) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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