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[8.x.x] Merge 8.x.x/hd/staging #1183

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merged 51 commits into from
Jul 7, 2020
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@sebastienlagarde sebastienlagarde commented Jul 7, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

slunity and others added 30 commits July 7, 2020 07:52
* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer
sebastienlagarde and others added 18 commits July 7, 2020 18:27
* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…l parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…text (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Yamato is green.

@sebastienlagarde sebastienlagarde merged commit 80aedb3 into 8.x.x/release Jul 7, 2020
@sebastienlagarde sebastienlagarde deleted the 8.x.x/hd/staging branch July 7, 2020 21:22
@sebastienlagarde sebastienlagarde restored the 8.x.x/hd/staging branch July 7, 2020 21:22
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10 participants