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Merge 8.x.x/hd/staging #2634

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Nov 16, 2020
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937e9c1
[10.x.x] Axf: add normal gradients and all mapping modes (uv, planar,…
slunity Jun 12, 2020
d094c5a
[10.x.x] Axf fix shininess exp to roughness, ssr transparent and alph…
slunity Jun 12, 2020
5f86be4
Update Light-Component.md (#682)
JordanL8 Jun 6, 2020
16f7161
push meta
sebastienlagarde Jul 7, 2020
7baef35
removed undesired change in AXF
sebastienlagarde Jul 7, 2020
fb33c79
Fix transparent movec scene view #698
FrancescoC-unity Jun 2, 2020
4ce96aa
Porting console fixes to staging (#699)
FrancescoC-unity Jun 4, 2020
fda10a8
Update HDRP-Camera.md (#706)
JordanL8 Jun 6, 2020
dbad64a
Pre warm RT Handle system so that reallocations are reduced. #713
FrancescoC-unity Jun 6, 2020
80ed29a
Update PlanarReflectionProbeCache.cs
sebastienlagarde Jul 7, 2020
cc93c2d
Update preview naming in raytrace component #753
sebastienlagarde Jun 7, 2020
644061c
Workaround for GetKernelThreadGroupSizes returning wrong data #760
FrancescoC-unity Jun 9, 2020
81f925d
Sanitize transparent motion vectors setting #761
adrien-de-tocqueville Jun 9, 2020
51ea72a
Standard terrain upgrader (#762)
remi-chapelain Jun 9, 2020
aedd7ba
Update Reflection-Probe (#790)
JordanL8 Jun 9, 2020
c8e4097
Fix reflection probe framesettings override #796
adrien-de-tocqueville Jun 10, 2020
88bde23
Force post process parent setting to be before child settings #799
FrancescoC-unity Jun 9, 2020
320605e
Fixed 1253367 by rebaking probe with missing baked texture. #818
fredericv-unity3d Jun 21, 2020
f23a6f7
Fix issue with blocky artifacts when decals affecting metallic are ap…
FrancescoC-unity Jun 10, 2020
b948613
Fixed blend distance editing (1248931) #838
fredericv-unity3d Jun 12, 2020
4fc7521
Fix API breaking change: Add Public quality to Raytracing volume effect
sebastienlagarde Jul 7, 2020
f8fc08a
Fix API breaking change: Add Public quality to Raytracing volume effe…
sebastienlagarde Jul 7, 2020
e4260ec
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
02f56c7
Update HDR information. Also updated format and links. (#853)
JordanL8 Jun 11, 2020
8c920f4
Fix message for metal and ao (#859)
sebastienlagarde Jun 11, 2020
0e04f76
d Fix issue with the blue line of prefab modifications for Volume mod…
FrancescoC-unity Jun 11, 2020
9de5cb2
Recompute FOV when generating PixelCoord To WorldSpace View Direction…
FrancescoC-unity Jun 11, 2020
08b7f9e
Upgrade default legacy terrain to HDRP default TerrainLit (#883)
remi-chapelain Jun 12, 2020
8f01531
Editing volumes via script doc (#884)
JordanL8 Jun 15, 2020
f4e391d
Update HDRenderPipeline.cs (#994)
sebastienlagarde Jun 19, 2020
bf89377
Delete 9713_VirtualTexturing.meta
sebastienlagarde Jun 19, 2020
3b7f7fb
Fix SSAO with double sided material and normal mode to none #1043
FrancescoC-unity Jul 3, 2020
deacc88
Fix emissive mesh layer mask behaviour #1062
FrancescoC-unity Jul 2, 2020
e5e102f
Use the wide mode to force the UI drawing on a single line (1251235) …
fredericv-unity3d Jul 3, 2020
805e51c
Fix custom pass after post process buffer #1072
sebastienlagarde Jul 7, 2020
c9574da
Fix for area light baked data not updating when changing the gizmo #1075
FrancescoC-unity Jul 4, 2020
3d88d6b
Fixed an error when switch area light shape to disk while an emissiv…
fredericv-unity3d Jul 3, 2020
bf6e812
Have the PBR Sky not render black when below horizon #1116
FrancescoC-unity Jul 3, 2020
cc8ba57
Find the appropriate default frame settings per editor (case 1247631)…
fredericv-unity3d Jul 3, 2020
c122273
Fix taaFrameIndex and restore TAA tests for XR #534
fabien-unity May 18, 2020
2a79682
fix typo in the Render Pipeline Wizard #1037
fabien-unity Jun 29, 2020
cb7e9ad
Add light layer on indirect lighting controller #777
EvgeniiG Jun 16, 2020
3a00afa
[8.x.x Backport] Fix exposure white flash when enabling SSR (#842)
FrancescoC-unity Jul 7, 2020
ffdc83e
[8.x.x Backport] Fix transparent/opaque motion vector inconsistencies…
FrancescoC-unity Jul 7, 2020
4ab3b4f
[8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)
FrancescoC-unity Jul 7, 2020
c87a238
[Backport 8.x.x] Fixed a serialization issue, preventing quality leve…
JulienIgnace-Unity Jul 7, 2020
5719763
[Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)
JulienIgnace-Unity Jul 7, 2020
da56fbd
[Backport 8.x.x] Fixed decal duplication when editing a prefab in con…
JulienIgnace-Unity Jul 7, 2020
04ad6e9
Fix API breaking change in indirect controller
sebastienlagarde Jul 7, 2020
40cd33b
Fix area light gizmo not updating engine side light v2 #1156
FrancescoC-unity Jul 6, 2020
50e94b4
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
54cb443
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 8, 2020
f6cbe28
Add missing ClothObj.
sebastienlagarde Jul 8, 2020
9e4b936
HDRP: Default indirect Lighting controller Layers to Everything to ea…
sebastienlagarde Jul 8, 2020
c52ab11
Update HDRenderPipelineResources.asset
sebastienlagarde Jul 8, 2020
d0b7f95
Fixed logic of test on presence of HDRP asset that would wrongly trig…
eturquin Jun 10, 2020
0560e04
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 9, 2020
a294a18
Rename h to hlsl
FrancescoC-unity Jun 18, 2020
64b4aa0
Update cas include paths (#1227)
FrancescoC-unity Jul 9, 2020
1046768
Fix XR single-pass macros in tessellation shaders #1160
fabien-unity Jul 9, 2020
a9351ac
Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring fa…
RSlysz Jul 9, 2020
70c18df
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 23, 2020
add2d74
[8.x.x backport] Fix issues with history sampling and hw dynamic res …
FrancescoC-unity Sep 4, 2020
19af4db
[Backport 8.x.x] Fixed an issue where look dev lighting would go blac…
JulienIgnace-Unity Sep 8, 2020
ed0c56f
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Nov 13, 2020
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Fix XR single-pass macros in tessellation shaders #1160
  • Loading branch information
fabien-unity authored and sebastienlagarde committed Jul 9, 2020
commit 1046768d2cd4fd1d600282e007934440d11513ea
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.
- Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.
- Fixed culling for decals when used in prefabs and edited in context.
- Fixed XR single-pass macros in tessellation shaders.

### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
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Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,6 @@ struct PackedVaryingsToDS
#ifdef VARYINGS_NEED_PASS
PackedVaryingsPassToDS vpass;
#endif

UNITY_VERTEX_OUTPUT_STEREO
};

PackedVaryingsToDS PackVaryingsToDS(VaryingsToDS input)
Expand All @@ -57,7 +55,6 @@ PackedVaryingsToDS PackVaryingsToDS(VaryingsToDS input)
output.vpass = PackVaryingsPassToDS(input.vpass);
#endif

UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
return output;
}

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