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Merge 8.x.x/hd/staging #2634

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Nov 16, 2020
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937e9c1
[10.x.x] Axf: add normal gradients and all mapping modes (uv, planar,…
slunity Jun 12, 2020
d094c5a
[10.x.x] Axf fix shininess exp to roughness, ssr transparent and alph…
slunity Jun 12, 2020
5f86be4
Update Light-Component.md (#682)
JordanL8 Jun 6, 2020
16f7161
push meta
sebastienlagarde Jul 7, 2020
7baef35
removed undesired change in AXF
sebastienlagarde Jul 7, 2020
fb33c79
Fix transparent movec scene view #698
FrancescoC-unity Jun 2, 2020
4ce96aa
Porting console fixes to staging (#699)
FrancescoC-unity Jun 4, 2020
fda10a8
Update HDRP-Camera.md (#706)
JordanL8 Jun 6, 2020
dbad64a
Pre warm RT Handle system so that reallocations are reduced. #713
FrancescoC-unity Jun 6, 2020
80ed29a
Update PlanarReflectionProbeCache.cs
sebastienlagarde Jul 7, 2020
cc93c2d
Update preview naming in raytrace component #753
sebastienlagarde Jun 7, 2020
644061c
Workaround for GetKernelThreadGroupSizes returning wrong data #760
FrancescoC-unity Jun 9, 2020
81f925d
Sanitize transparent motion vectors setting #761
adrien-de-tocqueville Jun 9, 2020
51ea72a
Standard terrain upgrader (#762)
remi-chapelain Jun 9, 2020
aedd7ba
Update Reflection-Probe (#790)
JordanL8 Jun 9, 2020
c8e4097
Fix reflection probe framesettings override #796
adrien-de-tocqueville Jun 10, 2020
88bde23
Force post process parent setting to be before child settings #799
FrancescoC-unity Jun 9, 2020
320605e
Fixed 1253367 by rebaking probe with missing baked texture. #818
fredericv-unity3d Jun 21, 2020
f23a6f7
Fix issue with blocky artifacts when decals affecting metallic are ap…
FrancescoC-unity Jun 10, 2020
b948613
Fixed blend distance editing (1248931) #838
fredericv-unity3d Jun 12, 2020
4fc7521
Fix API breaking change: Add Public quality to Raytracing volume effect
sebastienlagarde Jul 7, 2020
f8fc08a
Fix API breaking change: Add Public quality to Raytracing volume effe…
sebastienlagarde Jul 7, 2020
e4260ec
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
02f56c7
Update HDR information. Also updated format and links. (#853)
JordanL8 Jun 11, 2020
8c920f4
Fix message for metal and ao (#859)
sebastienlagarde Jun 11, 2020
0e04f76
d Fix issue with the blue line of prefab modifications for Volume mod…
FrancescoC-unity Jun 11, 2020
9de5cb2
Recompute FOV when generating PixelCoord To WorldSpace View Direction…
FrancescoC-unity Jun 11, 2020
08b7f9e
Upgrade default legacy terrain to HDRP default TerrainLit (#883)
remi-chapelain Jun 12, 2020
8f01531
Editing volumes via script doc (#884)
JordanL8 Jun 15, 2020
f4e391d
Update HDRenderPipeline.cs (#994)
sebastienlagarde Jun 19, 2020
bf89377
Delete 9713_VirtualTexturing.meta
sebastienlagarde Jun 19, 2020
3b7f7fb
Fix SSAO with double sided material and normal mode to none #1043
FrancescoC-unity Jul 3, 2020
deacc88
Fix emissive mesh layer mask behaviour #1062
FrancescoC-unity Jul 2, 2020
e5e102f
Use the wide mode to force the UI drawing on a single line (1251235) …
fredericv-unity3d Jul 3, 2020
805e51c
Fix custom pass after post process buffer #1072
sebastienlagarde Jul 7, 2020
c9574da
Fix for area light baked data not updating when changing the gizmo #1075
FrancescoC-unity Jul 4, 2020
3d88d6b
Fixed an error when switch area light shape to disk while an emissiv…
fredericv-unity3d Jul 3, 2020
bf6e812
Have the PBR Sky not render black when below horizon #1116
FrancescoC-unity Jul 3, 2020
cc8ba57
Find the appropriate default frame settings per editor (case 1247631)…
fredericv-unity3d Jul 3, 2020
c122273
Fix taaFrameIndex and restore TAA tests for XR #534
fabien-unity May 18, 2020
2a79682
fix typo in the Render Pipeline Wizard #1037
fabien-unity Jun 29, 2020
cb7e9ad
Add light layer on indirect lighting controller #777
EvgeniiG Jun 16, 2020
3a00afa
[8.x.x Backport] Fix exposure white flash when enabling SSR (#842)
FrancescoC-unity Jul 7, 2020
ffdc83e
[8.x.x Backport] Fix transparent/opaque motion vector inconsistencies…
FrancescoC-unity Jul 7, 2020
4ab3b4f
[8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)
FrancescoC-unity Jul 7, 2020
c87a238
[Backport 8.x.x] Fixed a serialization issue, preventing quality leve…
JulienIgnace-Unity Jul 7, 2020
5719763
[Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)
JulienIgnace-Unity Jul 7, 2020
da56fbd
[Backport 8.x.x] Fixed decal duplication when editing a prefab in con…
JulienIgnace-Unity Jul 7, 2020
04ad6e9
Fix API breaking change in indirect controller
sebastienlagarde Jul 7, 2020
40cd33b
Fix area light gizmo not updating engine side light v2 #1156
FrancescoC-unity Jul 6, 2020
50e94b4
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
54cb443
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 8, 2020
f6cbe28
Add missing ClothObj.
sebastienlagarde Jul 8, 2020
9e4b936
HDRP: Default indirect Lighting controller Layers to Everything to ea…
sebastienlagarde Jul 8, 2020
c52ab11
Update HDRenderPipelineResources.asset
sebastienlagarde Jul 8, 2020
d0b7f95
Fixed logic of test on presence of HDRP asset that would wrongly trig…
eturquin Jun 10, 2020
0560e04
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 9, 2020
a294a18
Rename h to hlsl
FrancescoC-unity Jun 18, 2020
64b4aa0
Update cas include paths (#1227)
FrancescoC-unity Jul 9, 2020
1046768
Fix XR single-pass macros in tessellation shaders #1160
fabien-unity Jul 9, 2020
a9351ac
Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring fa…
RSlysz Jul 9, 2020
70c18df
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 23, 2020
add2d74
[8.x.x backport] Fix issues with history sampling and hw dynamic res …
FrancescoC-unity Sep 4, 2020
19af4db
[Backport 8.x.x] Fixed an issue where look dev lighting would go blac…
JulienIgnace-Unity Sep 8, 2020
ed0c56f
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Nov 13, 2020
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Update Reflection-Probe (#790)
* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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JordanL8 and sebastienlagarde committed Jul 7, 2020
commit aedd7ba6ab48915b7f185d20e556f6f1f7e3da0e
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Expand Up @@ -12,7 +12,7 @@ The HDRP Reflection Probe uses the [built-in render pipeline Reflection Probe](h

| **Property** | **Description** |
| ----------------- | ------------------------------------------------------------ |
| **Type** | Use the drop-down to select the mode this Reflection Probe uses to capture a view of the Scene. Reflective Materials query this capture to process reflections for their surface.<br />&#8226; **Realtime**: Makes the Reflection Probe capture a view of the Scene in real time. Use the **Realtime Mode** property to set the time period.<br />&#8226; **Custom**: Allows you to assign a cubemap Texture to act as the Reflection Probe's captured view of the Scene. Use the **Texture** property to assign the cubemap.<br />&#8226; **Baked**: Makes the Reflection Probe use a static cubemap Texture at runtime. You must bake this Texture before you build your Unity Project. |
| **Type** | Use the drop-down to select the mode this Reflection Probe uses to capture a view of the Scene. Reflective Materials query this capture to process reflections for their surface.<br />&#8226; **Realtime**: Makes the Reflection Probe capture a view of the Scene in real time. Use the **Realtime Mode** property to set the time period.<br />&#8226; **Custom**: Allows you to assign a cubemap Texture to act as the Reflection Probe's captured view of the Scene. Use the **Texture** property to assign the cubemap.<br />&#8226; **Baked**: Makes the Reflection Probe use a static cubemap Texture at runtime. You must bake this Texture before you build your Unity Project. In this mode, the Reflection Probe does not capture GameObjects have their Reflection Probe Static flag disabled. |
| **Realtime Mode** | Use the drop-down to select how often the Reflection Probe should capture a view of the Scene.<br />&#8226;**Every Frame**: Updates the Probe’s capture data every frame.<br />&#8226; **On Enable**: Updates the Probe’s capture data each time Unity calls the component’s `OnEnable()` function. This occurs whenever you enable the component in the Inspector or activate the GameObject that the component attaches to.<br /><br /> This property only appears when you select **Realtime** from the **Type** drop-down. |
| **Texture** | Assign a Texture for the Reflection Probe to use as its captured view of the Scene.<br />This property only appears when you select **Custom** from the **Type** drop-down. |

Expand Down Expand Up @@ -86,4 +86,4 @@ You can use Scene view gizmos to visually customize specific properties.
| ![](Images/ReflectionProbeGizmo1.png) | **Influence Volume boundary**. | Provides Scene view handles that allow you to resize the boundaries of the [Influence Volume](#InfluenceVolume), which defines the area this Reflection Probe affects reflective Materials. Edits the **Box Size** or **Radius** value, depending on the **Shape** you select. |
| ![](Images/ReflectionProbeGizmo2.png) | **Blend Distance boundary**. | Provides Scene view handles that allows you to alter the inward distance from the **Box Size** or **Radius** at which this Reflection Probe blends with other Reflection Probes. Its behavior depends on the [workflow mode](#Workflows) you are using. It scales all sides equally in **Normal** mode, scales just the side with the handle you control in **Advanced** mode. |
| ![](Images/ReflectionProbeGizmo3.png) | **Blend Normal Distance boundary**. | Provides Scene view handles that allow you to resize the boundary where pixels with a normal pointing away from the **Capture Position** don’t receive any influence from this Probe. |
| ![](Images/ReflectionProbeGizmo4.png) | **Capture Position**. | Changes the behavior of the Move Tool so that it alters the **Capture Position** property, rather than the **Position** of the **Transform**. |
| ![](Images/ReflectionProbeGizmo4.png) | **Capture Position**. | Changes the behavior of the Move Tool so that it alters the **Capture Position** property, rather than the **Position** of the **Transform**. |