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BoxyUwU committed Mar 4, 2022
1 parent b6a647c commit 52bdff0
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Showing 3 changed files with 12 additions and 4 deletions.
6 changes: 5 additions & 1 deletion crates/bevy_ecs/src/entity/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -199,7 +199,7 @@ impl<'a> core::iter::ExactSizeIterator for ReserveEntitiesIterator<'a> {}

#[derive(Debug, Default)]
pub struct Entities {
pub meta: Vec<EntityMeta>,
pub(crate) meta: Vec<EntityMeta>,

/// The `pending` and `free_cursor` fields describe three sets of Entity IDs
/// that have been freed or are in the process of being allocated:
Expand Down Expand Up @@ -243,6 +243,10 @@ pub struct Entities {
}

impl Entities {
pub fn meta_len(&self) -> usize {
self.meta.len()
}

/// Reserve entity IDs concurrently.
///
/// Storage for entity generation and location is lazily allocated by calling `flush`.
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6 changes: 5 additions & 1 deletion crates/bevy_ecs/src/world/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -135,8 +135,12 @@ impl World {
}

/// Retrieves this world's [Entities] collection mutably
///
/// # Safety
/// Mutable reference must not be used to put the [Entities] data
/// in an invalid state for this [World]
#[inline]
pub fn entities_mut(&mut self) -> &mut Entities {
pub unsafe fn entities_mut(&mut self) -> &mut Entities {
&mut self.entities
}

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4 changes: 2 additions & 2 deletions crates/bevy_render/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@ impl Plugin for RenderPlugin {

// reserve all existing app entities for use in render_app
// they can only be spawned using `get_or_spawn()`
let meta_len = app_world.entities().meta.len();
let meta_len = app_world.entities().meta_len();
render_app
.world
.entities()
Expand All @@ -198,7 +198,7 @@ impl Plugin for RenderPlugin {
// flushing as "invalid" ensures that app world entities aren't added as "empty archetype" entities by default
// these entities cannot be accessed without spawning directly onto them
// this _only_ works as expected because clear_entities() is called at the end of every frame.
render_app.world.entities_mut().flush_as_invalid();
unsafe { render_app.world.entities_mut() }.flush_as_invalid();
}

{
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