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Rewrite WindowTextureNode to use TextureNode #1998

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@mtsr mtsr commented Apr 24, 2021

This is a minor rewrite to make WindowTextureNode reuse TextureNode and expose SamplerDescriptor and Handle arguments in fn new().

I'm using this in #1988

@Moxinilian Moxinilian added C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it A-Rendering Drawing game state to the screen labels Apr 24, 2021
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mtsr commented Apr 27, 2021

Rebased on main.

@cart cart added the S-Pre-Relicense This PR was made before Bevy added the Apache license. Cannot be merged or used for other work label Jul 23, 2021
@mockersf mockersf removed the S-Pre-Relicense This PR was made before Bevy added the Apache license. Cannot be merged or used for other work label Jul 24, 2021
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mockersf commented Sep 11, 2021

is this still relevant with the render rewrite?

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cart commented Sep 11, 2021

Nope!

@cart cart closed this Sep 11, 2021
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cart commented Sep 11, 2021

Window textures are now handled via extracted View entities.

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