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Improve sprite ordering speed #3554

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8 changes: 4 additions & 4 deletions crates/bevy_sprite/src/render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -322,10 +322,10 @@ pub fn prepare_sprites(

// sort first by z and then by handle. this ensures that, when possible, batches span multiple z layers
// batches won't span z-layers if there is another batch between them
extracted_sprites.sprites.sort_by(|a, b| {
match FloatOrd(a.transform.w_axis[2]).cmp(&FloatOrd(b.transform.w_axis[2])) {
Ordering::Equal => a.handle.cmp(&b.handle),
other => other,
extracted_sprites.sprites.sort_unstable_by(|a, b| {
match a.transform.w_axis[2].partial_cmp(&b.transform.w_axis[2]) {
Some(Ordering::Equal) | None => a.handle.cmp(&b.handle),
Some(other) => other,
}
});

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