Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fpscheck #14

Merged
merged 3 commits into from
Jun 1, 2020
Merged

Fpscheck #14

merged 3 commits into from
Jun 1, 2020

Conversation

faturita
Copy link
Owner

@faturita faturita commented Jun 1, 2020

No description provided.

…of all the entities. It takes the 60 fps down to 13 for 172 structures. The second one is the collision detection which takes de 60 fps down to 25 for 175 structures. The first one is relatively easy to dealt with but the second one is more complex. It requires a hierarchy of spaces to deal with collisions on islands.
…ined. Islands have now a space assosiated to each one of them.
…e game is playable even with all the islands conquered. Big push forward ./test -test 25 Still remains an enhancement on the container structure but it is very risky in terms of memory stability.
@faturita
Copy link
Owner Author

faturita commented Jun 1, 2020

The container hashmap can be used to improve nearcallback speed.

@faturita faturita merged commit f95b050 into master Jun 1, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant