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Fpscheck #14

Merged
merged 3 commits into from
Jun 1, 2020
Merged

Fpscheck #14

merged 3 commits into from
Jun 1, 2020

Commits on Jun 1, 2020

  1. There are two issues with the fps. The most important is the drawing …

    …of all the entities. It takes the 60 fps down to 13 for 172 structures. The second one is the collision detection which takes de 60 fps down to 25 for 175 structures. The first one is relatively easy to dealt with but the second one is more complex. It requires a hierarchy of spaces to deal with collisions on islands.
    faturita committed Jun 1, 2020
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  2. Now the collision engine is not working properly but the fps is manta…

    …ined. Islands have now a space assosiated to each one of them.
    faturita committed Jun 1, 2020
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  3. TC25 and 26 passed finally. The FPS is not going down too much and th…

    …e game is playable even with all the islands conquered. Big push forward ./test -test 25 Still remains an enhancement on the container structure but it is very risky in terms of memory stability.
    faturita committed Jun 1, 2020
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