-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Release/v1.0 #118
Merged
Merged
Release/v1.0 #118
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
...way too much for a single commit, my bad! Will Do Better
Another Issue with the bounce fn - somethings goofy
…alc. Physics tweaks
Also, provides input args so handlers can examine the triggering input data
Clean up visibility states for text displays
Switch rotation methods for panning right - resolves #53
Adds destroy function to cargoUnit
* Add destination Node Material. Disable non-explicit mouse input * Add custom optimizer, correct egregious array math defect The asteroid count goes WAY up now! * add layer mask for scoring dialog to prevent pp from applying
Resolves #105 by adding a Main Menu high scores option * [PWA] Generate service worker and register on load * [PWA] Add manifest * don't try to check for success if the truck is already dead * Add IndexedDB helper and ScoreBoardCoRo * Display high scores from Main Menu or after scoring completes * fix main menu transitions. Add isTopMost property to know when score dlg is forefront
* Add and set new font for menus, landing page * Make trail more visible. resolves #101 Leaving branch open (will force push from dev to update) for additional enhancements
* Set PS Layer mask; emissive color for trail * Add rotation gizmo+util layer to planning screen * Make slider, launch button hit test visible for pointer * Move RP GUI to UtilityLayer * Fixes Earning a High Score doesn't allow high score entry #109
* Set PS Layer mask; emissive color for trail * Add rotation gizmo+util layer to planning screen * Make slider, launch button hit test visible for pointer * Add null guard to ACTIVATE command * Move RP GUI to UtilityLayer along with gizmo. Adjusted pointer behavior * Fixes Earning a High Score doesn't allow high score entry #109 * Remove unused imports from driving screen
Integrate/replace logger implementation, use BJS logging instead #56
Move playing sound to pointer click observable
This reverts commit 45743d8.
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-118.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://brave-smoke-0bdd8db10-118.centralus.1.azurestaticapps.net |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The real one this time!