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Release/v1.0 #118

Merged
merged 321 commits into from
Sep 4, 2022
Merged

Release/v1.0 #118

merged 321 commits into from
Sep 4, 2022
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Commits on Jul 11, 2021

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Commits on Jul 12, 2021

  1. Move grav calcs into OrbitingGameObject, add launch capability

    ...way too much for a single commit, my bad! Will Do Better
    jelster committed Jul 12, 2021
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Commits on Jul 13, 2021

  1. refactoring cleanups. Issue with physics init and resetting state.

    Another Issue with the bounce fn - somethings goofy
    jelster committed Jul 13, 2021
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Commits on Jul 14, 2021

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Commits on Jul 15, 2021

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Commits on Jul 16, 2021

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Commits on Jul 17, 2021

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  3. Enhance/Add to UI display

    jelster committed Jul 17, 2021
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Commits on Jul 18, 2021

  1. Replace SPS asteroids with ThinInstances

    Resolves #58
    jelster committed Jul 18, 2021
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Commits on Jul 19, 2021

  1. Modify input processing to correctly invoke bounced fn with args

    Also, provides input args so handlers can examine the triggering input data
    jelster committed Jul 19, 2021
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  5. Add current velocity display to route planning UI

    Clean up visibility states for text displays
    jelster committed Jul 19, 2021
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  7. Allow reset whenever not ready to launch.

    Switch rotation methods for panning right - resolves #53
    jelster committed Jul 19, 2021
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Commits on Jul 29, 2021

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  3. move_down input returns true

    jelster committed Jul 29, 2021
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Commits on Aug 4, 2021

  1. Add pause action, factor collision code into function.

    Adds destroy function to cargoUnit
    jelster committed Aug 4, 2021
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Commits on Aug 5, 2021

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Commits on Aug 7, 2021

  1. Make state name less verbose

    jelster committed Aug 7, 2021
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Commits on Aug 9, 2021

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Commits on Aug 17, 2021

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  2. vertical scaling of fonts

    n7221827 committed Aug 17, 2021
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Commits on Aug 18, 2021

  1. Merge pull request #67 from n7221827/resize-babylon-logo

    Resize babylonjs logo for better rendering
    jelster authored Aug 18, 2021
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  2. Merge pull request #68 from n7221827/css-change-proposal

    * Modify vertical scaling of homepage
    jelster authored Aug 18, 2021
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  3. Merge pull request #52 from jelster/ch6

    Ch6 - Route Planning adds a lot of new stuff
    jelster authored Aug 18, 2021
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  4. Add UI menu sounds

    jelster committed Aug 18, 2021
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Commits on Aug 20, 2021

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Commits on Aug 22, 2021

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  2. move into reasonable folder

    jelster committed Aug 22, 2021
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Commits on Aug 26, 2021

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Commits on Aug 29, 2021

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Commits on Aug 31, 2021

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  2. move EZ to gameData, add encounter loading and selection logic.

    add encounter stub data files for loader
    jelster committed Aug 31, 2021
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Commits on Sep 2, 2021

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Commits on Sep 4, 2021

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  3. Adds encounter display to route path

    Add observable for enountermanager encounter. GUI to display encounter in flight planning
    ignore NOP encounters
    tweak encounter rates
    jelster committed Sep 4, 2021
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Commits on Sep 5, 2021

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  2. Add ambient, encounter sounds.

    SoundManager will not re-create SoundTracks if already present in Scene
    jelster committed Sep 5, 2021
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Commits on Sep 7, 2021

  1. Update encounterManager after route data captured

    formatting fix-ups.
    jelster committed Sep 7, 2021
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Commits on Sep 9, 2021

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Commits on Sep 13, 2021

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Commits on Sep 22, 2021

  1. Apply suggestions from code review

    Co-authored-by: Raanan Weber <1381702+RaananW@users.noreply.github.com>
    jelster and RaananW authored Sep 22, 2021
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  4. PR Feedback

    - copy position instead of cloning
    - import statement fixing up
    - formatting fixes
    jelster committed Sep 22, 2021
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  6. More copyFrom changes

    jelster committed Sep 22, 2021
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  8. Merge pull request #69 from jelster/ch7

    Ch7 - Capturing and processing flight telemetry
    
    Summary of changes
    
    Added UI menu sounds
    Get planets spinning again with mesh.rotate (resolves Planets do not rotate as they orbit #66)
    Modify base launch force and launcher rotation speeds for gameplay purposes
    Adds a customized sun particle set along with textures and JSON definition (Star should have occasional flares and activity #71 )
    CargoUnit now keeps track of its in-flight telemetry
    added feature: encounter zones (see this PG ) (Generating the route #70)
    Added encounter zone manager to provide game logic with info on which zone the unit is currently passing through (resolves Generating the route #70)
    EncounterZones signal encounters via an Observable
    gameData definitions for encounters within their respective zones (see Flight path encounter tables #65, Generating the route #70)
    GUI displays encounters with their respective images along with sound feedback
    Pause now correctly halts progress of the cargo unit while in flight (resolves Pause does not halt cargo unit physics #60)
    jelster authored Sep 22, 2021
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Commits on Sep 23, 2021

  1. package updates - inc. BJS

    jelster committed Sep 23, 2021
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Commits on Sep 24, 2021

  1. Fix dev server config post-update.

    Hack to prevent duplicate slashes in URL's parsed from JSON
    jelster committed Sep 24, 2021
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  2. Update issue templates

    jelster authored Sep 24, 2021
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Commits on Oct 3, 2021

  1. Update issue templates

    jelster authored Oct 3, 2021
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  2. Update to latest BJS preview

    jelster committed Oct 3, 2021
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  3. Encounter data tweaking

    jelster committed Oct 3, 2021
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  4. Allow X-axis pitch controls in route-planning

    resolves #81
    jelster committed Oct 3, 2021
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  5. Add capital keyboard characters to inputMap

    resolves #77
    jelster committed Oct 3, 2021
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  7. Avoid using TransformNodes for capturing route data

    this will allow the route to be transferred to a different Scene without difficulty
    jelster committed Oct 3, 2021
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Commits on Oct 7, 2021

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Commits on Oct 8, 2021

  1. Add semi-truck model from W10 3D model lib

    Note: before RTM need to verify license status
    jelster committed Oct 8, 2021
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Commits on Oct 18, 2021

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Commits on Oct 25, 2021

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Commits on Oct 26, 2021

  1. Implement truck loading logic

    jelster committed Oct 26, 2021
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Commits on Oct 27, 2021

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Commits on Oct 29, 2021

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Commits on Oct 31, 2021

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  2. fix sample data

    jelster committed Oct 31, 2021
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Commits on Nov 1, 2021

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Commits on Nov 9, 2021

  1. Lots of improvements (listed below)

    * Make ribbon into closed cube
    * zero-G.
    * Adjust code for route creation and scaling to use gameData for runtime values
    * allow truck to move up and down with shift+ctrl
    jelster committed Nov 9, 2021
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  2. package updates

    jelster committed Nov 9, 2021
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  3. More physics tweaks

    jelster committed Nov 9, 2021
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Commits on Nov 10, 2021

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Commits on Nov 16, 2021

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  4. Add disposal logic to planning screen.

    Instantiate driving screen as part of state transition
    Adds 3PP view
    jelster committed Nov 16, 2021
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Commits on Nov 21, 2021

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Commits on Nov 26, 2021

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Commits on Nov 29, 2021

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Commits on Dec 11, 2021

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Commits on Dec 12, 2021

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  3. clean up transition logic

    jelster committed Dec 12, 2021
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Commits on Dec 16, 2021

  1. add cash register sfx

    jelster committed Dec 16, 2021
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  2. update to latest BJS preview

    jelster committed Dec 16, 2021
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Commits on Dec 17, 2021

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Commits on Dec 18, 2021

  1. add scoring dialog coroutine

    jelster committed Dec 18, 2021
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Commits on Dec 21, 2021

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Commits on Dec 22, 2021

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Commits on Dec 23, 2021

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Commits on Dec 26, 2021

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Commits on Dec 30, 2021

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Commits on Jan 7, 2022

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Commits on Jan 15, 2022

  1. adjust overworld sound volume

    jelster committed Jan 15, 2022
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Commits on Jan 17, 2022

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Commits on Jan 22, 2022

  1. Merge pull request #95 from jelster/ch9

    # Ch9 - DialogBox component with Scoring Results
    ---
    
    (Route planning) Display a confirmation dialog upon arrival with option to continue to launch or retry - resolves On Cargo Arrived, Player should be presented with choice to confirm or reset route #80
    Adds scoring computations for route, encounters, and cargo condition
    onDestroyed observable added to Truck component. Fired when currentHealth <= 0
    currentHealth property added to Truck component, fires onDestroyedObservable when set to <= 0
    Added currentState DRIVING_STATE enum to spaceTruckerDrivingScreen to track various states during gameplay
    Added onRouteCompleteObservable, onExitObservable to spaceTruckerDrivingScreen to allow signalling to application for exit, screen change
    SpaceTruckerDrivingScreen tracks transit time
    Scoring dialog displays on driving phase truck successfully reaching end point (within epsilon)
    Scoring coroutine introduced to show tallying of scores along with sound effect
    Adds DialogBox GUI component
    SpaceTruckerSoundManager can read and use the new base level and rate values from spaceTruckerSoundMap
    jelster authored Jan 22, 2022
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Commits on Jan 23, 2022

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  5. Add truck state transitions and health mechanics with collisions

    Truck SPS explodes mesh on death
    jelster committed Jan 23, 2022
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  6. update to latest BJS preview

    jelster committed Jan 23, 2022
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Commits on Jan 25, 2022

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Commits on Feb 4, 2022

  1. Add emissive color to star

    jelster committed Feb 4, 2022
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  3. Disable planet markers in route planning

    TODO: remove commented code
    jelster committed Feb 4, 2022
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Commits on Feb 5, 2022

  1. Add VLS to planning screen

    jelster committed Feb 5, 2022
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  2. add additional sample route

    jelster committed Feb 5, 2022
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Commits on Feb 9, 2022

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Commits on Feb 13, 2022

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  2. temporarily disable full screen (rel to #82). Add new sample route. U…

    …se normalized points in path creation
    jelster committed Feb 13, 2022
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Commits on Feb 26, 2022

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  4. new sample route

    jelster committed Mar 5, 2022
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  5. menu visuals tweak

    jelster committed Mar 5, 2022
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Commits on Mar 7, 2022

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Commits on Mar 8, 2022

  1. Refactor path generation to compute rotation, matrix.

    Lazily load scenes on state change
    jelster committed Mar 8, 2022
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Commits on Mar 11, 2022

  1. Load main menu as needed

    jelster committed Mar 11, 2022
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Commits on Mar 25, 2022

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Commits on Mar 27, 2022

  1. Merge pull request #96 from jelster/ch10

    Ch10 - Improving the Environment Changes
    
    * New skybox
    * New Route planning UI
    * Numerous graphical enhancements, including image processing and DefaultRenderingPipeline Post process
    * Refactor application logic to delay instantiation of screens until needed
    * Refactor input system to allow each screen to have its' own control map
    * Squash - once and for all - route mesh creation logic that didn't take rotation into account, causing impassible tunnels
    jelster authored Mar 27, 2022
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Commits on Apr 9, 2022

  1. Update to BabylonJS 5.1 GA

    jelster committed Apr 9, 2022
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Commits on Apr 12, 2022

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Commits on Apr 13, 2022

  1. Create LICENSE (#14) (#99)

    Add BSD 3-Clause License
    jelster authored Apr 13, 2022
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Commits on Apr 16, 2022

  1. Update packages

    jelster committed Apr 16, 2022
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Commits on Apr 19, 2022

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Commits on Apr 23, 2022

  1. Update to latest BJS version. Fixes asteroids and post-process issue.…

    … Update README with latest control scheme
    jelster committed Apr 23, 2022
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Commits on May 1, 2022

  1. Ch12 - Optimizing and Monitoring Performance (#104)

    * Add destination Node Material. Disable non-explicit mouse input
    
    * Add custom optimizer, correct egregious array math defect
    
    The asteroid count goes WAY up now!
    
    * add layer mask for scoring dialog to prevent pp from applying
    jelster authored May 1, 2022
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Commits on Jun 5, 2022

  1. Ch13 - Converting to a PWA (#106)

    Resolves #105 by adding a Main Menu high scores option
    
    * [PWA] Generate service worker and register on load
    
    * [PWA] Add manifest
    
    * don't try to check for success if the truck is already dead
    
    * Add IndexedDB helper and ScoreBoardCoRo
    
    * Display high scores from Main Menu or after scoring completes
    
    * fix main menu transitions. Add isTopMost property to know when score dlg is forefront
    jelster authored Jun 5, 2022
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Commits on Jun 23, 2022

  1. update packages

    jelster committed Jun 23, 2022
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Commits on Jun 30, 2022

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Commits on Jul 1, 2022

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Commits on Jul 10, 2022

  1. add gui-editor as dev-dep

    jelster committed Jul 10, 2022
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Commits on Jul 19, 2022

  1. Extra-Credit visual updates (#108)

    * Add and set new font for menus, landing page
    * Make trail more visible. resolves #101
    
    Leaving branch open (will force push from dev to update) for additional enhancements
    jelster authored Jul 19, 2022
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Commits on Jul 29, 2022

  1. More Extras (#110)

    * Set PS Layer mask; emissive color for trail
    
    * Add rotation gizmo+util layer to planning screen
    
    * Make slider, launch button hit test visible for pointer
    
    * Move RP GUI to UtilityLayer
    
    * Fixes Earning a High Score doesn't allow high score entry #109
    jelster authored Jul 29, 2022
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Commits on Aug 29, 2022

  1. Even More Extras (#111)

    * Set PS Layer mask; emissive color for trail
    
    * Add rotation gizmo+util layer to planning screen
    
    * Make slider, launch button hit test visible for pointer
    
    * Add null guard to ACTIVATE command
    
    * Move RP GUI to UtilityLayer along with gizmo. Adjusted pointer behavior
    
    * Fixes Earning a High Score doesn't allow high score entry #109
    
    * Remove unused imports from driving screen
    jelster authored Aug 29, 2022
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Commits on Sep 1, 2022

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  2. Proxy the BJS Logger. Needs follow-up to replace calls to console.log

    Integrate/replace logger implementation, use BJS logging instead #56
    jelster committed Sep 1, 2022
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  3. Resolve Main menu doesn't play sounds for mouse input #102

    Move playing sound to pointer click observable
    jelster committed Sep 1, 2022
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  4. Bump version to v1.0.0

    jelster committed Sep 1, 2022
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  5. Updated packages

    jelster committed Sep 1, 2022
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  7. Revert "Updated packages"

    This reverts commit 45743d8.
    jelster committed Sep 1, 2022
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Commits on Sep 4, 2022

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